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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-06-12 09:40:19 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-06-17 09:02:22 +0300 |
| commit | 9ae98e09cb66da8ec8e1cd716ca1db64cd30cbd9 (patch) | |
| tree | 430d609c2b330ca7b4c7399b91f595c6ce407b38 /src/render_helpers/offscreen.rs | |
| parent | 2ffa1ae705516b5b52e8bfaff36d208d76ae5e01 (diff) | |
| download | niri-9ae98e09cb66da8ec8e1cd716ca1db64cd30cbd9.tar.gz niri-9ae98e09cb66da8ec8e1cd716ca1db64cd30cbd9.tar.bz2 niri-9ae98e09cb66da8ec8e1cd716ca1db64cd30cbd9.zip | |
Update Smithay
Diffstat (limited to 'src/render_helpers/offscreen.rs')
| -rw-r--r-- | src/render_helpers/offscreen.rs | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/src/render_helpers/offscreen.rs b/src/render_helpers/offscreen.rs index a7df69c1..96b0692f 100644 --- a/src/render_helpers/offscreen.rs +++ b/src/render_helpers/offscreen.rs @@ -175,12 +175,27 @@ impl RenderElement<GlesRenderer> for OffscreenRenderElement { src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, damage: &[Rectangle<i32, Physical>], + opaque_regions: &[Rectangle<i32, Physical>], ) -> Result<(), GlesError> { let gles_frame = frame.as_gles_frame(); if let Some(texture) = &self.texture { - RenderElement::<GlesRenderer>::draw(texture, gles_frame, src, dst, damage)?; + RenderElement::<GlesRenderer>::draw( + texture, + gles_frame, + src, + dst, + damage, + opaque_regions, + )?; } else { - RenderElement::<GlesRenderer>::draw(&self.fallback, gles_frame, src, dst, damage)?; + RenderElement::<GlesRenderer>::draw( + &self.fallback, + gles_frame, + src, + dst, + damage, + opaque_regions, + )?; } Ok(()) } @@ -201,12 +216,27 @@ impl<'render> RenderElement<TtyRenderer<'render>> for OffscreenRenderElement { src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, damage: &[Rectangle<i32, Physical>], + opaque_regions: &[Rectangle<i32, Physical>], ) -> Result<(), TtyRendererError<'render>> { let gles_frame = frame.as_gles_frame(); if let Some(texture) = &self.texture { - RenderElement::<GlesRenderer>::draw(texture, gles_frame, src, dst, damage)?; + RenderElement::<GlesRenderer>::draw( + texture, + gles_frame, + src, + dst, + damage, + opaque_regions, + )?; } else { - RenderElement::<GlesRenderer>::draw(&self.fallback, gles_frame, src, dst, damage)?; + RenderElement::<GlesRenderer>::draw( + &self.fallback, + gles_frame, + src, + dst, + damage, + opaque_regions, + )?; } Ok(()) } |
