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+### Overview
+
+Niri has several animations which you can configure in the same way.
+Additionally, you can disable or slow down all animations at once.
+
+Here's a quick glance at the available animations with their default values.
+
+```kdl
+animations {
+ // Uncomment to turn off all animations.
+ // You can also put "off" into each individual animation to disable it.
+ // off
+
+ // Slow down all animations by this factor. Values below 1 speed them up instead.
+ // slowdown 3.0
+
+ // Individual animations.
+
+ workspace-switch {
+ spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
+ }
+
+ window-open {
+ duration-ms 150
+ curve "ease-out-expo"
+ }
+
+ window-close {
+ duration-ms 150
+ curve "ease-out-quad"
+ }
+
+ horizontal-view-movement {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+
+ window-movement {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+
+ window-resize {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+
+ config-notification-open-close {
+ spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
+ }
+
+ screenshot-ui-open {
+ duration-ms 200
+ curve "ease-out-quad"
+ }
+
+ overview-open-close {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+}
+```
+
+### Animation Types
+
+There are two animation types: easing and spring.
+Each animation can be either an easing or a spring.
+
+#### Easing
+
+This is a relatively common animation type that changes the value over a set duration using an interpolation curve.
+
+To use this animation, set the following parameters:
+
+- `duration-ms`: duration of the animation in milliseconds.
+- `curve`: the easing curve to use.
+
+```kdl
+animations {
+ window-open {
+ duration-ms 150
+ curve "ease-out-expo"
+ }
+}
+```
+
+Currently, niri only supports four curves:
+
+- `ease-out-quad` <sup>Since: 0.1.5</sup>
+- `ease-out-cubic`
+- `ease-out-expo`
+- `linear` <sup>Since: 0.1.6</sup>
+
+You can get a feel for them on pages like [easings.net](https://easings.net/).
+
+#### Spring
+
+Spring animations use a model of a physical spring to animate the value.
+They notably feel better with touchpad gestures, because they take into account the velocity of your fingers as you release the swipe.
+Springs can also oscillate / bounce at the end with the right parameters if you like that sort of thing, but they don't have to (and by default they mostly don't).
+
+Due to springs using a physical model, the animation parameters are less obvious and generally should be tuned with trial and error.
+Notably, you cannot directly set the duration.
+You can use the [Elastic](https://flathub.org/apps/app.drey.Elastic) app to help visualize how the spring parameters change the animation.
+
+A spring animation is configured like this, with three mandatory parameters:
+
+```kdl
+animations {
+ workspace-switch {
+ spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
+ }
+}
+```
+
+The `damping-ratio` goes from 0.1 to 10.0 and has the following properties:
+
+- below 1.0: underdamped spring, will oscillate in the end.
+- above 1.0: overdamped spring, won't oscillate.
+- 1.0: critically damped spring, comes to rest in minimum possible time without oscillations.
+
+However, even with damping ratio = 1.0, the spring animation may oscillate if "launched" with enough velocity from a touchpad swipe.
+
+> [!WARNING]
+> Overdamped springs currently have some numerical stability issues and may cause graphical glitches.
+> Therefore, setting `damping-ratio` above `1.0` is not recommended.
+
+Lower `stiffness` will result in a slower animation more prone to oscillation.
+
+Set `epsilon` to a lower value if the animation "jumps" at the end.
+
+> [!TIP]
+> The spring *mass* (which you can see in Elastic) is hardcoded to 1.0 and cannot be changed.
+> Instead, change `stiffness` proportionally.
+> E.g. increasing mass by 2× is the same as decreasing stiffness by 2×.
+
+### Animations
+
+Now let's go into more detail on the animations that you can configure.
+
+#### `workspace-switch`
+
+Animation when switching workspaces up and down, including after the vertical touchpad gesture (a spring is recommended).
+
+```kdl
+animations {
+ workspace-switch {
+ spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
+ }
+}
+```
+
+#### `window-open`
+
+Window opening animation.
+
+This one uses an easing type by default.
+
+```kdl
+animations {
+ window-open {
+ duration-ms 150
+ curve "ease-out-expo"
+ }
+}
+```
+
+##### `custom-shader`
+
+<sup>Since: 0.1.6</sup>
+
+You can write a custom shader for drawing the window during an open animation.
+
+See [this example shader](./examples/open_custom_shader.frag) for a full documentation with several animations to experiment with.
+
+If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
+When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
+
+> [!WARNING]
+>
+> Custom shaders do not have a backwards compatibility guarantee.
+> I may need to change their interface as I'm developing new features.
+
+Example: open will fill the current geometry with a solid gradient that gradually fades in.
+
+```kdl
+animations {
+ window-open {
+ duration-ms 250
+ curve "linear"
+
+ custom-shader r"
+ vec4 open_color(vec3 coords_geo, vec3 size_geo) {
+ vec4 color = vec4(0.0);
+
+ if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
+ && 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
+ {
+ vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
+ vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
+ color = mix(from, to, coords_geo.y);
+ }
+
+ return color * niri_clamped_progress;
+ }
+ "
+ }
+}
+```
+
+#### `window-close`
+
+<sup>Since: 0.1.5</sup>
+
+Window closing animation.
+
+This one uses an easing type by default.
+
+```kdl
+animations {
+ window-close {
+ duration-ms 150
+ curve "ease-out-quad"
+ }
+}
+```
+
+##### `custom-shader`
+
+<sup>Since: 0.1.6</sup>
+
+You can write a custom shader for drawing the window during a close animation.
+
+See [this example shader](./examples/close_custom_shader.frag) for a full documentation with several animations to experiment with.
+
+If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
+When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
+
+> [!WARNING]
+>
+> Custom shaders do not have a backwards compatibility guarantee.
+> I may need to change their interface as I'm developing new features.
+
+Example: close will fill the current geometry with a solid gradient that gradually fades away.
+
+```kdl
+animations {
+ window-close {
+ custom-shader r"
+ vec4 close_color(vec3 coords_geo, vec3 size_geo) {
+ vec4 color = vec4(0.0);
+
+ if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
+ && 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
+ {
+ vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
+ vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
+ color = mix(from, to, coords_geo.y);
+ }
+
+ return color * (1.0 - niri_clamped_progress);
+ }
+ "
+ }
+}
+```
+
+#### `horizontal-view-movement`
+
+All horizontal camera view movement animations, such as:
+
+- When a window off-screen is focused and the camera scrolls to it.
+- When a new window appears off-screen and the camera scrolls to it.
+- After a horizontal touchpad gesture (a spring is recommended).
+
+```kdl
+animations {
+ horizontal-view-movement {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+}
+```
+
+#### `window-movement`
+
+<sup>Since: 0.1.5</sup>
+
+Movement of individual windows within a workspace.
+
+Includes:
+
+- Moving window columns with `move-column-left` and `move-column-right`.
+- Moving windows inside a column with `move-window-up` and `move-window-down`.
+- Moving windows out of the way upon window opening and closing.
+- Window movement between columns when consuming/expelling.
+
+This animation *does not* include the camera view movement, such as scrolling the workspace left and right.
+
+```kdl
+animations {
+ window-movement {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+}
+```
+
+#### `window-resize`
+
+<sup>Since: 0.1.5</sup>
+
+Window resize animation.
+
+Only manual window resizes are animated, i.e. when you resize the window with `switch-preset-column-width` or `maximize-column`.
+Also, very small resizes (up to 10 pixels) are not animated.
+
+```kdl
+animations {
+ window-resize {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+}
+```
+
+##### `custom-shader`
+
+<sup>Since: 0.1.6</sup>
+
+You can write a custom shader for drawing the window during a resize animation.
+
+See [this example shader](./examples/resize_custom_shader.frag) for a full documentation with several animations to experiment with.
+
+If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
+When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
+
+> [!WARNING]
+>
+> Custom shaders do not have a backwards compatibility guarantee.
+> I may need to change their interface as I'm developing new features.
+
+Example: resize will show the next (after resize) window texture right away, stretched to the current geometry.
+
+```kdl
+animations {
+ window-resize {
+ custom-shader r"
+ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
+ vec3 coords_tex_next = niri_geo_to_tex_next * coords_curr_geo;
+ vec4 color = texture2D(niri_tex_next, coords_tex_next.st);
+ return color;
+ }
+ "
+ }
+}
+```
+
+#### `config-notification-open-close`
+
+The open/close animation of the config parse error and new default config notifications.
+
+This one uses an underdamped spring by default (`damping-ratio=0.6`) which causes a slight oscillation in the end.
+
+```kdl
+animations {
+ config-notification-open-close {
+ spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
+ }
+}
+```
+
+#### `screenshot-ui-open`
+
+<sup>Since: 0.1.8</sup>
+
+The open (fade-in) animation of the screenshot UI.
+
+```kdl
+animations {
+ screenshot-ui-open {
+ duration-ms 200
+ curve "ease-out-quad"
+ }
+}
+```
+
+#### `overview-open-close`
+
+<sup>Since: 25.05</sup>
+
+The open/close zoom animation of the [Overview](./Overview.md).
+
+```kdl
+animations {
+ overview-open-close {
+ spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
+ }
+}
+```
+
+### Synchronized Animations
+
+<sup>Since: 0.1.5</sup>
+
+Sometimes, when two animations are meant to play together synchronized, niri will drive them both with the same configuration.
+
+For example, if a window resize causes the view to move, then that view movement animation will also use the `window-resize` configuration (rather than the `horizontal-view-movement` configuration).
+This is especially important for animated resizes to look good when using `center-focused-column "always"`.
+
+As another example, resizing a window in a column vertically causes other windows to move up or down into their new position.
+This movement will use the `window-resize` configuration, rather than the `window-movement` configuration, to keep the animations synchronized.
+
+A few actions are still missing this synchronization logic, since in some cases it is difficult to implement properly.
+Therefore, for the best results, consider using the same parameters for related animations (they are all the same by default):
+
+- `horizontal-view-movement`
+- `window-movement`
+- `window-resize`