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path: root/niri-visual-tests/src
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2024-08-23Extract Niri::update_render_elements()Ivan Molodetskikh
2024-08-22Implement resize transactionsIvan Molodetskikh
2024-08-22Implement window resize throttlingIvan Molodetskikh
2024-08-22Update Smithay (apply state in post commit)Ivan Molodetskikh
2024-07-16Implement gradient color interpolation option (#548)Ivan Molodetskikh
* Added the better color averaging code (tested & functional) * rustfmt * Make Color f32 0..1, clarify premul/unpremul * Fix imports and test name * Premultiply gradient colors matching CSS * Fix indentation * fixup * Add gradient image --------- Co-authored-by: K's Thinkpad <K.T.Kraft@protonmail.com>
2024-07-08bump smithayChristian Meissl
2024-06-18Fix blurry rounded corners on high scalesIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-06-17Update SmithayIvan Molodetskikh
2024-06-10Signal fractional scale to clientsIvan Molodetskikh
Doesn't do anything yet because we don't bind the fractional scale manager and don't allow fractional scales.
2024-05-11Add is_active_in_columnTheZoq2
Add missing ``` Fix tests
2024-05-11Split get resize data from updateIvan Molodetskikh
2024-05-10Implement interactive mouse resizingIvan Molodetskikh
2024-05-04Split update_render_elements() from advance_animations()Ivan Molodetskikh
advance_animations() is called from places like input, whereas update_render_elements() is strictly for rendering.
2024-05-04shader_element: Store and set location separatelyIvan Molodetskikh
2024-05-03Make BorderRenderElement scale-agnosticIvan Molodetskikh
2024-05-03shader_element: Store program type instead of shaderIvan Molodetskikh
2024-05-03shader_element: Make shader optionalIvan Molodetskikh
The element is long-lived, but the shader itself isn't.
2024-05-02Implement rounded window cornersIvan Molodetskikh
2024-05-01Split rendering between popups and window surfaceIvan Molodetskikh
2024-05-01Move unmap snapshot from Mapped to TileIvan Molodetskikh
2024-04-24Implement border window ruleIvan Molodetskikh
2024-04-16Start move animations from add/remove window/columnIvan Molodetskikh
2024-04-13Unify Animation- and RenderSnapshotIvan Molodetskikh
2024-04-13Implement window resize animationsIvan Molodetskikh
2024-04-10Reimplement window closing anim in an efficient wayIvan Molodetskikh
- Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly
2024-04-09Implement window closing animationsIvan Molodetskikh
2024-03-24Implement block-out-from window rule, fix alpha on window screenshotsIvan Molodetskikh
2024-03-24Implement opacity window ruleIvan Molodetskikh
2024-03-23Add is-active window rule matcherIvan Molodetskikh
2024-03-19Implement draw-border-with-background window ruleIvan Molodetskikh
2024-03-19Remove remaining Window-specific functionsIvan Molodetskikh
2024-03-19Move PartialEq from LayoutElement to an associated typeIvan Molodetskikh
2024-02-23Implement explicit unmapped window state trackingIvan Molodetskikh
2024-02-22visual-tests: Add gradient angle and area testsIvan Molodetskikh
2024-02-21Implement gradient bordersIvan Molodetskikh
2024-02-14Add the beginnings of window rulesIvan Molodetskikh
2024-02-12Fix border getting default values for focus ringIvan Molodetskikh
2024-02-07Implement window open animationsIvan Molodetskikh
2024-02-07visual-tests: Remove "Just" prefixIvan Molodetskikh
2024-02-07visual-tests/tile: Disable focus ringIvan Molodetskikh
2024-02-06Add blank lineIvan Molodetskikh
2024-02-06Move focus ring into TileIvan Molodetskikh
For now, will make the open animation better.
2024-02-06Split render_helpers.rsIvan Molodetskikh
2024-02-06Add niri-visual-testsIvan Molodetskikh