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2025-11-24Remove hand-written ResolvedWindowRules::empty()Ivan Molodetskikh
It was only needed to be const fn.
2025-11-21Unify pointer & touch move grab, add view offset to itIvan Molodetskikh
2025-11-16Implement recent windows switcher (Alt-Tab)rustN00b
Historic commit description log: The MRU actions `focus-window-mru-previous` and `focus-window-mru-next` are used to navigate windows in most-recently-used or least-recently-used order. Whenever a window is focused, it records a timestamp that be used to sort windows in MRU order. This timestamp is not updated immediately, but only after a small delay (lock-in period) to ensure that the focus wasn't transfered to another window in the meantime. This strategy avoids upsetting the MRU order with focus events generated by intermediate windows when moving between two non contiguous windows. The lock-in delay can be configured using the `focus-lockin-ms` configuration argument. Calling either of the `focus-window-mru` actions starts an MRU window traversal sequence if one isn't already in progress. When a sequence is in progress, focus timestamps are no longer updated. A traversal sequence ends when: - either the `Mod` key is released, the focus then stays on the chosen window and its timestamp is immediately refreshed, - or if the `Escape` key is pressed, the focus returns to the window that initially had the focus when the sequence was started. Rename WindowMRU fields Improve window close handling during MRU traversal When the focused window is closed during an MRU traversal, it moves to the previous window in MRU order instead of the default behavior. Removed dbg! calls Merge remote-tracking branch 'upstream/main' into window-mru Hardcode Alt-Tab/Alt-shift-Tab for MRU window nav - Add a `PRESET_BINDINGS` containing MRU navigation actions. `PRESET_BINDINGS` are overridden by user configuration so these remain available if the user needs them for another purpose - Releasing the `Alt` key ends any in-progress MRU window traversal Remove `focus-window-mru` actions from config These actions are configured in presets but no longer available for the bindings section of the configuration Cancel MRU traversal with Alt-Esc Had been forgotten in prior commit and was using `Mod` instead of `Alt` Rephrase some comments Fix Alt-Esc not cancelling window-mru Merge remote-tracking branch 'upstream/main' into window-mru Lock-in focus immediately on user interaction As per suggestion by @bbb651, focus is locked-in immediately if a window is interacted with, ie. receives key events or pointer clicks. This change is also an opportunity to make the lockin timer less aggresive. Merge remote-tracking branch 'upstream/main' into window-mru Simplify WindowMRU::new Now that there is a more general Niri::lockin_focus method, leverage it in WindowMRU. Replace Duration with Instant in WindowMRU timestamp Merge remote-tracking branch 'upstream/main' into window-mru Address PR comments - partial - Swapped meaning of next and previous for MRU traversal - Fixed comment that still referred to `Mod` as leader key for MRU traversal instead of `Alt` - Fixed doc comments that were missing a period - Stop using BinaryHeap in `WindowMRU::new()` - Replaced `WindowMRU::mru_with()` method with a simpler `advance()` - Simplified `Alt` key release handling code in `State::on_keyboard()` Simplify early-mru-commit logic No longer perform the mru-commit/lockin_focus in the next event loop callback. Instead it is handled directly when it is determined that an event (pointer or kbd) is forwarded to the active window. Handle PR comments - `focus_lockin` variables and configuration item renamed to `mru_commit`. - added the Esc key to `suppressed_keys` if it was used to cancel an MRU traversal. - removed `WindowMRU::mru_next` and `WindowMRU::mru_previous` methods as they didn't really provide more than the generic `WindowMRU::advance` method. - removed obsolete `Niri::event_forwarded_to_focused_client` boolean - added calls to `mru_commit()` (formerly `focus_lockin`) in: - `State::on_pointer_axis()` - `State::on_tablet_tool_axis()` - `State::on_tablet_tool_tip()` - `State::on_tablet_tool_proximity()` - `State::on_tablet_tool_button()` - `State::on_gesture_swipe_begin()` - `State::on_gesture_pinch_begin()` - `State::on_gesture_hold_begin()` - `State::on_touch_down()` Merge remote-tracking branch 'upstream/main' into window-mru Merge remote-tracking branch 'upstream/main' into window-mru Add MRU window navigation actions The MRU actions `focus-window-mru-previous` and `focus-window-mru-next` are used to navigate windows in most-recently-used or least-recently-used order. Whenever a window is focused, it records a timestamp that be used to sort windows in MRU order. This timestamp is not updated immediately, but only after a small delay (lock-in period) to ensure that the focus wasn't transfered to another window in the meantime. This strategy avoids upsetting the MRU order with focus events generated by intermediate windows when moving between two non contiguous windows. The lock-in delay can be configured using the `focus-lockin-ms` configuration argument. Calling either of the `focus-window-mru` actions starts an MRU window traversal sequence if one isn't already in progress. When a sequence is in progress, focus timestamps are no longer updated. A traversal sequence ends when: - either the `Mod` key is released, the focus then stays on the chosen window and its timestamp is immediately refreshed, - or if the `Escape` key is pressed, the focus returns to the window that initially had the focus when the sequence was started. Rename WindowMRU fields Improve window close handling during MRU traversal When the focused window is closed during an MRU traversal, it moves to the previous window in MRU order instead of the default behavior. Removed dbg! calls Merge remote-tracking branch 'upstream/main' into window-mru Hardcode Alt-Tab/Alt-shift-Tab for MRU window nav - Add a `PRESET_BINDINGS` containing MRU navigation actions. `PRESET_BINDINGS` are overridden by user configuration so these remain available if the user needs them for another purpose - Releasing the `Alt` key ends any in-progress MRU window traversal Remove `focus-window-mru` actions from config These actions are configured in presets but no longer available for the bindings section of the configuration Cancel MRU traversal with Alt-Esc Had been forgotten in prior commit and was using `Mod` instead of `Alt` Rephrase some comments Fix Alt-Esc not cancelling window-mru Merge remote-tracking branch 'upstream/main' into window-mru Lock-in focus immediately on user interaction As per suggestion by @bbb651, focus is locked-in immediately if a window is interacted with, ie. receives key events or pointer clicks. This change is also an opportunity to make the lockin timer less aggresive. Merge remote-tracking branch 'upstream/main' into window-mru Simplify WindowMRU::new Now that there is a more general Niri::lockin_focus method, leverage it in WindowMRU. Replace Duration with Instant in WindowMRU timestamp Merge remote-tracking branch 'upstream/main' into window-mru Address PR comments - partial - Swapped meaning of next and previous for MRU traversal - Fixed comment that still referred to `Mod` as leader key for MRU traversal instead of `Alt` - Fixed doc comments that were missing a period - Stop using BinaryHeap in `WindowMRU::new()` - Replaced `WindowMRU::mru_with()` method with a simpler `advance()` - Simplified `Alt` key release handling code in `State::on_keyboard()` Simplify early-mru-commit logic No longer perform the mru-commit/lockin_focus in the next event loop callback. Instead it is handled directly when it is determined that an event (pointer or kbd) is forwarded to the active window. Handle PR comments - `focus_lockin` variables and configuration item renamed to `mru_commit`. - added the Esc key to `suppressed_keys` if it was used to cancel an MRU traversal. - removed `WindowMRU::mru_next` and `WindowMRU::mru_previous` methods as they didn't really provide more than the generic `WindowMRU::advance` method. - removed obsolete `Niri::event_forwarded_to_focused_client` boolean - added calls to `mru_commit()` (formerly `focus_lockin`) in: - `State::on_pointer_axis()` - `State::on_tablet_tool_axis()` - `State::on_tablet_tool_tip()` - `State::on_tablet_tool_proximity()` - `State::on_tablet_tool_button()` - `State::on_gesture_swipe_begin()` - `State::on_gesture_pinch_begin()` - `State::on_gesture_hold_begin()` - `State::on_touch_down()` Merge remote-tracking branch 'upstream/main' into window-mru Merge remote-tracking branch 'upstream/main' into window-mru Include never focused windows in MRU list Remove mru_commit_ms from configurable options For now the value is hard-coded to 750ms Merge remote-tracking branch 'upstream/main' into HEAD Add hotkey_overlay_tile for PRESET_BINDINGS Merge remote-tracking branch 'origin/window-mru' into HEAD Merge remote-tracking branch 'upstream/main' into window-mru Merge remote-tracking branch 'upstream/main' into window-mru Merge remote-tracking branch 'upstream/main' into window-mru Firt shot an MruUi The UI doesn't actually do anything yet. For now it just puts up thumbnails for existing windows in MRU order. Added MRU texture cache + simplifications Working version Removed previous Mru code Tidy up Action names Added Home/End bindings Merge remote-tracking branch 'upstream/main' into window-mru-ui Add scope and filtering to Mru window navigation Feed todo list Merge remote-tracking branch 'upstream/main' into window-mru-ui Clippy: Boxed the focus ring The UI object doesn't get moved around much so it isn't clear if this actually important. Boxing keeps clippy happy because of the size difference between an Open vs a Closed MRU UI. Bump rust version to 1.83 Avoids getting yelled at by clippy for using features that weren't yet available in 1.80.1 Applied clippy lints Fix MruFilter::None conversion MruFilter variant was getting ignored cargo fmt Update rust tool chain in CI Had only been updated in Cargo.toml, this causes build failures on Github Support changing Mru modes with the Mru UI open Fix texture cache optimization When the Mru parameters were changed while the MruUI was open, the texture cache is rebuilt but attempts to reuse existing Textures that are still usable in the updated Mru list. The index of the retained texture could be miscalculated and resulted in the wrong texture being used for a given window Id. Make MruAdvance available as a Bind action For consistency, MruAdvance bindings are carried over when the MruUI is open. Merge remote-tracking branch 'upstream/main' into window-mru-ui Preset binds added as a source for MRU UI binds Surprisingly the status prior to the patch should have prevented the UI bindings to advance through the Mru list from working properly. Use iterators to find bindings This allows the caller, eg. `on_keyboard` to choose the full list of bindings that should be searched through by composing iterators. Prior to the change the PRESET_BINDINGS were always included regardless of caller. With this approach, `on_keyboard` can add in the MRU_UI- specific bindings if it detects that the MRU UI is open. Make scope and filter optional in mru-advance This avoids unexpected behavior when navigating MRU with a filter, e.g. App-Id, with arrow keys for instance, which would result in changing navigation to ignore the app-id filter. With the change, mru-advance has an optional scope and filter that allows a key bind to leave the current navigation mode unchanged. Add title under window thumbnails - Reworked the texture cache to use TextureBuffer-s instead of BakedBuffer. - Add convenience methods to access TextureCache content. Some tidying up. Fade title out if it doesn't fit in available size Add bindings to change the MruScope Fix panic rendering title when cairo surface was busy Also avoid interpreting markup in window titles. Bring branch in line with window-mru-ui-squashed Add navigation animation in MRU UI Only handles motion between thumbnails Add thumbnail close animation For now, the animation only tracks when the corresponding window is closed. Add animations on filter and scope changes Add open/close animation to MRU Ui Merge remote-tracking branch 'upstream/main' into window-mru-ui Fix animations on scope/filter changes Previous implementation would evict wrong textures from the cache. And get thumbnail animations wrong. Merge remote-tracking branch 'upstream/main' into window-mru-ui Fix panic on change of scope/filter when Mru list is empty. Add doc comment to method that could trigger a panic Simplify thumbnail ordering logic Improve scope/filter change animations - direction is no longer a factor when an Mru UI is opened (previously the first thumbnail would be the currently focused window when moving in the "forward" direction, and when moving in the "backward" direction the focused window would have its thumbnail last in the list. This made animations kind of confusing when switching scopes or filtering. The updated version always places the thumbnails in most recent focus order. So when the MRU UI is brought up in the "backward" direction, the last thumbnail in the MRU list starts selected. - closing animations no longer use the view referential, but use the output referential instead. This makes disappearing thumbnails appear stationary on screen even if the view is moving. This tends to look less confusing than the previous approach. Applied clippy lints Preserve scope during fwd/backward navigation Change preset keybinding declarations from const to static Add thumbnail selection animation This is still very much a work in progress: - the focus ring is not shown until the animation completes - if the tile is resized during the animation, the net effect looks pretty bad because proportions skip directly to those requested instead of transitioning smoothly. Both points should be addressed by using regular tile rendering to an OffscreenBuffer but I haven't much success there. Merge remote-tracking branch 'upstream/main' into window-mru-ui Fix niri-config parse test Use OffscreenBuffer to render ThumbnailSelection animation todo: fix thumbnail destination if the target workspace is being swapped. Handle workspace switch during thumbnail select animation Close Overview when MRU UI is opened Add configuration option to disable MRU UI Make mod-key for MRU UI configurable Avoid collecting MRU UI bindings on each input Bindings are cached when first accessed, the cache is invalidated whenever the configuration changes. Close MRU UI when Overview is opened Merge remote-tracking branch 'upstream/main' into window-mru-ui Fix MRU UI opened bindings always active Remove mru-advance from actions available for config keybind Because the MRU UI assumes that all key-bindings use the mod-key defined in for `recent-windows`, behavior can be disconcerting if arbitrary keybindings are allowed in the configuration (e.g. UI opens and immediately closes because the mod-key is not being held). Include focus timestamp in Window IPC messages Timestamps are serialized as time::SystemTime, which in JSON form is represented as *two* fields, secs and nanos. Merge remote-tracking branch 'upstream/main' into window-mru-ui Only do Thumbnail Select Anim if MRU UI stayed open long enough Threshold is hard coded in window_mru_ui.rs (250ms). Merge remote-tracking branch 'upstream/main' into window-mru-ui Add a few WindowMru tests Forward Mod-key release when closing MRU UI Merge remote-tracking branch 'upstream/main' into window-mru-ui Remove extraneous thumbnail motion on Mru filter change Fix missing alpha in Mru thumbnail open animation Add Mod+h and Mod+l bindings for MRU navigation Change CloseWindow binding in MRU to Mod+Shift+q Keep MRU UI on display it was initially opened on Bump up the MRU IU selection anim threshold Allow MRU thumbnail selection with mouse pointer Allow MRU thumbnail selection using touch Needs testing, Idk if this works for lack of a touchscreen. Fix missing fade-out animation for thumbnails on MRU UI close Merge remote-tracking branch 'upstream/main' into window-mru-ui Make thumbnail selection animation optional Merge remote-tracking branch 'upstream/main' into window-mru-ui Fix niri-config parse test case Add shortcut to cycle through MRU scopes - added MruCycleScope action to trigger cycling - added an indication panel to show the current scope - recall previous scope when opening the MRU UI Merge remote-tracking branch 'upstream/main' into window-mru-ui Improve MRU thumbnail scaling Prior to the commit, thumbnails were just 2x downscaling of their corresponding window. Now they are also scaled based on the relative height of the window on its output display. This avoids having a thumbnail taking up the entire screen on the display where the MRU UI is displayed. Merge remote-tracking branch 'upstream/main' into window-mru-ui Use resolved window rules for thumbnails Previously parameters such as the corner-radius didn't follow the general config and used an MRU UI specific default. Align thumbnail size and position to physical pixels clarify param names in generate_tile_texture Revert MSRV 1.83 Close MRU UI on click/touch outside of a thumbnail MRU - display window title under all thumbnails MRU - revert to pre-defined thumbnail corner radius MRU - Removed thumb title font size adjustment This didn't look as if it was necessary. (unscientific assesment) MRU - reverted to Mod+Q to quit selected thumbnail Merge remote-tracking branch 'upstream/main' into window-mru-ui MRU - Update focus ring when moving mouse over a thumbnail restore code that went missing switch focus timestamp to monotonic time We don't want the monotonicity of SystemClock here. Instant itself isn't serializable, but our monotonic clock timestamps are, and they are consistent across processes too. axe thumbnail close animation I'm still not quite convinced about it. Maybe we'll reintroduce it later with better architecture; for now though, it causes quite a bit of complexity. minor cleanups remove unnecessary option replace open animation with delay Avoids flashing the whole screen for quick Alt-Tabs. Duration taken from GNOME Shell. make mod key different in nested replace SelectedThumbnail with MappedId don't hide focus ring during alt tab wip refactor everything and render live windows rename some constants replace focus ring with background + border extract thumbnail constructors reimplement title fade with a shader reimplement ui fade out on closing fix preview scaling add min scale for very small windows add keyboard focus for mru fixes activating alt on target window revert/simplify pointer code changes fixes mouse not clamped to output when in alt-tab; should fix touch going through move touch handling to below screenshot ui remove unneeded touch overview grab code rename to mru.rs move mru tests into separate file also close mru when clicking on other outputs roll back no longer necessary event filtering rework mru keyboard binds convert some regular binds to MRU binds hide window title when blocked out verify that mru bind uses a keyboard key improve selection visibility & indicate urgency freeze alt-tab view on pointer motion add WindowFocusTimestampChanged event, separate struct for Timestamp minor cleanups scope panel fixes simplify scope cycling honor geometry corner radius don't trigger focus-follows-mouse in the MRU remove unnecessary argument cache backdrop buffers remove unnecessary mru close allow to screenshot the mru support bob offset improve mru redraws pass config instead of options add open-delay-ms option add highlight options rename window-mru-ui-open-close to recent-windows-close add preview options fix scope change and remove window delta anim improve unselected scope panel text contrast move panel back up so it doesn't overlap the screenshot one rename preview to previews in config render highlight background with focusring fix highlight pos rounding add highlight corner-radius setting remove allocation from inner render use offscreen for mru closing fade make scope only affect MRU open otherwise you can't change scope at runtime easily replace todo with fixme include title height in thumbnail under remove cloning from set scope/filter remove animate close todo update field name in mapped remove commented out closing thumbnails I decided not to do this for now. rename filter from None to All and skip in knuffel None is confusing with Option write docs make inactive urgent more prominent remove reopen from scartch todo explicitly mention app id in filter make scroll binds work in the mru add fixmes don't select next window when nothing is focused add missing anim config merge fixes replace click selection with pointer motion + confirm simplify close mru ui call rename mrucloserequest variants mru confirm fixes support tablet input mru commit cleanups remove most mru commit calls they didn't actualy do anything as implemented. If we want to bring them back we need to refactor a bit to join them with activate_window() call. make regular mouse binds also work in mru fixes fixes move types up fix tracy span
2025-10-15Implement maximize-to-edges (true Wayland maximize)Ivan Molodetskikh
2025-10-02layout: Deduplicate move_workspace_to_output()Ivan Molodetskikh
2025-09-19Fix DnD icon offset from surface cursorIvan Molodetskikh
The offset is already relative to the hotspot, no need to offset twice.
2025-09-18Fix layer-shell initial commit logicIvan Molodetskikh
I didn't properly update it for the Smithay refactor. It was reading initial_configure_sent too early. This worked before when niri had to reset it manually, but it no longer works now that it is automatically reset already before entering this function.
2025-09-17Update Smithay (last_acked refactor, Qt layer-shell popup grab fix, popup ↵Ivan Molodetskikh
ordering fix)
2025-09-17Add sending initial configure trace logIvan Molodetskikh
2025-09-17Downgrade lack of our initial configure from error! to debug!Ivan Molodetskikh
This can happen if a surface unmaps by committing a null buffer and then immediately does the initial commit without a sync roundtrip, while there are pending configures from the compositor in-flight. In this case, the surface cannot tell that the pending configures were meant for "before unmapping" and considers them to be the new initial configure. From our point of view, we don't get to do a proper initial configuration sequence in this case, and receive a mapping commit without our initial configure state. We cannot really do much about it, but it is not an error when this specific situation happens.
2025-09-17Improve commit handler trace loggingIvan Molodetskikh
2025-08-21Unfocus layout when exit confirm dialog is openIvan Molodetskikh
Screen readers expect closing a modal dialog to reannounce the previous focus. This makes the exit confirm dialog more modal in this sense: it will unfocus the layout and then focus it back when closed, giving the desired behavior.
2025-07-31Update Smithay (clipboard client exit nil fix, input region bottom-right fix)Ivan Molodetskikh
2025-07-13Implement ext-workspaceIvan Molodetskikh
2025-06-04Round lock surface size, rather than floorIvan Molodetskikh
There's no problem with 1 px overflow here, while 1 px underflow shows up as a border.
2025-05-22layer-shell: only reset 'initial_configure_sent' for mapped surfacesalex-huff
2025-05-22layer-shell: don't dismiss popups because of unmapped layer surfacesalex-huff
Fixes #1640
2025-05-21layer-shell: properly handle re-mapalex-huff
According to the zwlr_layer_surface_v1 documentation: Unmapping a layer_surface means that the surface cannot be shown by the compositor until it is explicitly mapped again. The layer_surface returns to the state it had right after layer_shell.get_layer_surface. The client can re-map the surface by performing a commit without any buffer attached, waiting for a configure event and handling it as usual. Before this commit, no configure event was sent when a client performed a commit without any buffer attached.
2025-05-12Implement baba-is-float for layersIvan Molodetskikh
2025-05-10add window urgency through xdg-activation-v1Duncan Overbruck
urgency is done through activation requests without a serial from a previous interaction. https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/150
2025-05-06Implement place-within-backdrop layer ruleIvan Molodetskikh
2025-04-27Fix pointer hiding so that it is no longer annoying (#1426)bogdanov
* replace `pointer_hidden` with `pointer_visiblity` * disable hidden pointer after content underneath has changed * fixes --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-04-25Implement an OverviewIvan Molodetskikh
2025-04-25Put the top layer above bottom and background layer popupsIvan Molodetskikh
Makes it consistent with how window popups are below the top layer, also will make more sense for the overview.
2025-03-29layout: Remove duplicated functionIvan Molodetskikh
2025-03-29Make move-window-to-workspace focus=false work across monitors tooIvan Molodetskikh
2025-03-15Move CastTarget to src/niri.rsIvan Molodetskikh
2025-03-13Wait for lock surfaces before lockingIvan Molodetskikh
Fixes the red flash when locking.
2025-03-13Extract utils::is_mapped()Ivan Molodetskikh
2025-03-13Add tiled-state window rule, update the tiled state liveIvan Molodetskikh
2025-02-26Add honor-xdg-activation-with-invalid-serial debug flagIvan Molodetskikh
2025-02-24Also check pointer for activation token validityIvan Molodetskikh
This actually doesn't matter in most cases currently, because it more or less checks for *anything* to have a keyboard focus, so if you have some focused window while clicking on a mako notification, that already qualifies. Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-17Make idle notify lazyIvan Molodetskikh
2025-02-15Implement scrolling the view during DnDIvan Molodetskikh
DnD is external to the layout, so we just inform it when one is ongoing.
2025-02-14Implement ext-data-controlIvan Molodetskikh
2025-02-14Update Smithay (idle-notify 2)Ivan Molodetskikh
2025-02-05mapped: Add needs_configure flagIvan Molodetskikh
Allows to de-duplicate configures from requests that require one.
2025-02-05Fix find_window_and_output() returning None with no outputsIvan Molodetskikh
As far as I can tell, this would mess up a ton of the logic. Not sure how anything worked with no outputs before?
2025-01-31Take border into account for fixed preset-column-width for tiled windowsIvan Molodetskikh
2025-01-27Extract Niri::insert_client()Ivan Molodetskikh
2025-01-25Add clipboard disable-primary settingpeelz
2025-01-23Add find_root_shell_surface() that goes through popupsIvan Molodetskikh
2025-01-21Implement shadows for layer surfacesIvan Molodetskikh
2025-01-18implement `keyboard-shortcuts-inhibit` and `wlr-virtual-pointer` (#630)sodiboo
* stub keyboard-shortcuts-inhibit and virtual-pointer impls * implement keyboard-shortcuts-inhibit * implement virtual-pointer * deal with supressed key release edge-case; add allow-inhibiting property * add toggle-keyboard-shortcuts-inhibit bind * add InputBackend extensions; use Device::output() for absolute pos events * add a `State` parameter to the backend exts and better document future intent * Add some tests for is_inhibiting_shortcuts --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-10Fix new Clippy warningsIvan Molodetskikh
2025-01-04Migrate to new Rectangle functionsIvan Molodetskikh
2025-01-03Clear on-demand layer-shell focus in more casesIvan Molodetskikh
2025-01-03Allow pop-up grabs for bottom and background layersIvan Molodetskikh
2025-01-02 skip keyboard focus for layer shell surfaces not...Christian Meissl
...requesting keyboard interactivity
2025-01-02xdg: do not focus unmapped popup on grabChristian Meissl
a grab is requested for an unmapped popup, delay focusing the popup until the first keyboard interaction