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path: root/src/layout/opening_window.rs
AgeCommit message (Collapse)Author
2025-03-10Keep track of RenderElementStates in offscreensIvan Molodetskikh
This both avoids sending frame callbacks to surfaces invisible on the offscreen (fixing Firefox with subsurface compositing in the process), and fixes searching for split popups during the resize animation.
2025-03-10Offscreen semitransparent tilesIvan Molodetskikh
Now that offscreen does damage tracking, we can reasonably do this. Note this only affects full-tile opacity, not window opacity.
2025-03-10offscreen: Track and return damageIvan Molodetskikh
This is the second part of the damage equation: now the offscreen element itself reports correct damage, so partial redraws to the texture don't cause full redraws of the texture element itself.
2025-03-10Cache texture in OpenAnimationIvan Molodetskikh
Don't recreate it unless the size changes. This lays the groundwork for also tracking damage in the future.
2025-01-04Migrate to new Rectangle functionsIvan Molodetskikh
2024-11-25Refactor animation timing to use lazy clocksIvan Molodetskikh
2024-06-18Fix blurry rounded corners on high scalesIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-06-10Implement our own TextureBuffer/RenderElementIvan Molodetskikh
Supports fractional texture scale + has some getters.
2024-05-15Implement custom shader for window-openIvan Molodetskikh