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path: root/src/layout/workspace.rs
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2024-09-01Change IdCounter to be backed by an AtomicU64Ivan Molodetskikh
Let's see if anyone complains.
2024-09-01Make WorkspaceId inner field privateIvan Molodetskikh
2024-09-01Implement the event stream IPCIvan Molodetskikh
2024-08-25layout: Break out early on min sizeIvan Molodetskikh
2024-08-25layout: Fix rounding in height distributionIvan Molodetskikh
Rounding before checking min height could artificially increase the window height that we check, leading to an incorrectly satisfied min constraint.
2024-08-25layout: Clamp window height to max available in columnIvan Molodetskikh
When the window is alone in its column this logic intentionally isn't triggered. Until we have a floating layer, there's no other way to get a window larger than the screen, which I need.
2024-08-23Implement window close transactionIvan Molodetskikh
Mainly visible with disabled animations.
2024-08-22Implement resize transactionsIvan Molodetskikh
2024-08-22Implement window resize throttlingIvan Molodetskikh
2024-08-15layout: Do not recompute total_weight every iterationIvan Molodetskikh
2024-08-15layout: Implement weighted height distributionIvan Molodetskikh
The intention is to make columns add up to the working area height most of the time, while still preserving the ability to have one fixed-height window. Automatic heights are now distributed according to their weight, rather than evenly. This is similar to flex-grow in CSS or fraction in Typst. Resizing one window in a column still makes that window fixed, however it changes all other windows to automatic height, computing their weights in such a way as to preserve their apparent heights.
2024-08-15layout: Pre-subtract gaps during height distributionIvan Molodetskikh
Same result, but code a bit clearer.
2024-07-09Fix view offset anim restart on switching focusIvan Molodetskikh
2024-07-09Add tolerance to view offset anim restart checkIvan Molodetskikh
It was getting tripped by tiny differences.
2024-07-05Implement focus-follows-mouse max-scroll-amountIvan Molodetskikh
2024-07-05Refactor and simplify new view offset calculationIvan Molodetskikh
* Split new offset computation from starting the animation. * Simplify new column on empty workspace logic.
2024-06-19Somewhat fix height distribution logicIvan Molodetskikh
This got a bit broken with fractional layout. The current logic seems to give exact results for integer scales again, but for fractional scales sometimes the resulting height goes beyond the maximum, even clearly by more than one logical pixel. Not entirely sure why that is.
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-06-17Fix cached data not updating on config changeIvan Molodetskikh
2024-06-17layout: Cache scale and transform on the workspaceIvan Molodetskikh
2024-06-10Signal fractional scale to clientsIvan Molodetskikh
Doesn't do anything yet because we don't bind the fractional scale manager and don't allow fractional scales.
2024-06-09Add `focus-column-right-or-first`, `focus-column-left-or-last` (#391)James Sully
* add focus-column-right-or-first * add focus-column-left-or-last
2024-06-09Fix typos (#429)Ujp8LfXBJ6wCPR
* Fix typos reported by "typos" crate https://github.com/crate-ci/typos * Ignore typo datas -> data See https://github.com/crate-ci/typos?tab=readme-ov-file#false-positives for more configureability. --------- Co-authored-by: Carl Hjerpe <git@hjerpe.xyz> Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-06-04Add missing fullscreen checkIvan Molodetskikh
Fixes crash when a window in a column requests to be unfullscreened.
2024-05-16Implement named workspacesGergely Nagy
This is an implementation of named, pre-declared workspaces. With this implementation, workspaces can be declared in the configuration file by name: ``` workspace "name" { open-on-output "winit" } ``` The `open-on-output` property is optional, and can be skipped, in which case the workspace will open on the primary output. All actions that were able to target a workspace by index can now target them by either an index, or a name. In case of the command line, where we do not have types available, this means that workspace names that also pass as `u8` cannot be switched to by name, only by index. Unlike dynamic workspaces, named workspaces do not close when they are empty, they remain static. Like dynamic workspaces, named workspaces are bound to a particular output. Switching to a named workspace, or moving a window or column to one will also switch to, or move the thing in question to the output of the workspace. When reloading the configuration, newly added named workspaces will be created, and removed ones will lose their name. If any such orphaned workspace was empty, they will be removed. If they weren't, they'll remain as a dynamic workspace, without a name. Re-declaring a workspace with the same name later will create a new one. Additionally, this also implements a `open-on-workspace "<name>"` window rule. Matching windows will open on the given workspace (or the current one, if the named workspace does not exist). Signed-off-by: Gergely Nagy <niri@gergo.csillger.hu>
2024-05-14Avoid changing the view offset if size didn't changeIvan Molodetskikh
2024-05-14Improve interactive resize end edge cases and animationsIvan Molodetskikh
2024-05-14Fix interactive resize cancellingIvan Molodetskikh
The interactive resize may have ended, but we're still waiting for the last commit of the respective window. When cancelling, we should cancel those ones too.
2024-05-14Refactor column and tile offsets, fix a few issuesIvan Molodetskikh
2024-05-14Draw closing windows in the right orderIvan Molodetskikh
2024-05-12Implement custom shader for window-close animIvan Molodetskikh
2024-05-12closing_window: Pass geo size and view rectIvan Molodetskikh
2024-05-12closing_window: Remove starting_alpha/scaleIvan Molodetskikh
2024-05-11closing_window: Store textures directlyIvan Molodetskikh
2024-05-11Implement Mod+MMB view offset gestureIvan Molodetskikh
2024-05-11Group input-related things in a subfolderIvan Molodetskikh
2024-05-11Update resize commit unconditionallyIvan Molodetskikh
2024-05-11Add is_active_in_columnTheZoq2
Add missing ``` Fix tests
2024-05-11Add a reset-window-height actionIvan Molodetskikh
2024-05-11Render tiles flush to the right when left-resizingIvan Molodetskikh
This really needs a refactor...
2024-05-11Split get resize data from updateIvan Molodetskikh
2024-05-10Implement interactive mouse resizingIvan Molodetskikh
2024-05-04Update tile before taking unmap snapshotIvan Molodetskikh
2024-05-04Split update_render_elements() from advance_animations()Ivan Molodetskikh
advance_animations() is called from places like input, whereas update_render_elements() is strictly for rendering.
2024-05-03shader_element: Store program type instead of shaderIvan Molodetskikh
2024-05-01Move unmap snapshot from Mapped to TileIvan Molodetskikh
2024-04-24Implement border window ruleIvan Molodetskikh
2024-04-21Implement window-resize custom-shaderIvan Molodetskikh
2024-04-19Synchronize column removal anim on consume left/rightIvan Molodetskikh
Visible when consuming left/right when always-centered and differing horizontal view anim.
2024-04-19Separate tile X and Y movement animationsIvan Molodetskikh
Helps with the jank caused by lack of transactions when consuming to the left/right. Resize triggers a few frames later and restarts the movement. Now it only restarts the vertical and not the horizontal movement.