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path: root/src/niri.rs
AgeCommit message (Collapse)Author
2025-05-23Set pointer contents straight to nothing when disabling pointerIvan Molodetskikh
2025-05-23input: do not revert fully invisible cursor to hidden (#1650)Duncan Overbruck
* input: do not force redraw to hide an already hidden cursor * more --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-05-19Improve comment in on-demand layer-shell keyboard alive checkIvan Molodetskikh
2025-05-12Implement baba-is-float for layersIvan Molodetskikh
2025-05-09Extract confirm_screenshot()Ivan Molodetskikh
2025-05-09Add touch selection support to the screenshot UIIvan Molodetskikh
2025-05-06Add layout background-color settingIvan Molodetskikh
2025-05-06Implement place-within-backdrop layer ruleIvan Molodetskikh
2025-05-06Simplify exclusive focus on layer checkIvan Molodetskikh
2025-05-01Draw workspace shadows behind all workspacesIvan Molodetskikh
2025-04-30feat: implement support to enable numlock at startuperdii
Signed-off-by: erdii <me@erdii.engineering>
2025-04-29Fix hot corners preventing focus even when disabledIvan Molodetskikh
2025-04-28Add backdrop-color setting to overview {}Ivan Molodetskikh
2025-04-28Replace Smithay's SolidColor elements with oursIvan Molodetskikh
Must've forgotten about these back when I replaced others.
2025-04-27Fix pointer hiding so that it is no longer annoying (#1426)bogdanov
* replace `pointer_hidden` with `pointer_visiblity` * disable hidden pointer after content underneath has changed * fixes --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-04-25Implement interactive move to a new workspace above/betweenIvan Molodetskikh
2025-04-25Implement top-left hot corner to toggle the OverviewIvan Molodetskikh
Compared to third-party implementations such as waycorner: - It works during interactive window move (no surfaces receive pointer focus in this case, so this cannot work through layer-shell). - It works during drag-and-drop. - It disables itself over fullscreen windows. - It does not prevent direct scanout.
2025-04-25overview: Add two-finger touchpad scrollIvan Molodetskikh
2025-04-25Implement an OverviewIvan Molodetskikh
2025-04-25Render workspaces separately with gaps betweenIvan Molodetskikh
This design makes more sense spatially, and is required for the Overview. Gaps also make it clear how clipping windows to workspace bounds works. Background and bottom layer-shell surfaces get duplicated for each workspace, while top and overlay stay "on top".
2025-04-25Put interactively moved window on top of background and bottom layer popupsIvan Molodetskikh
2025-04-25layout: Extract interactive_moved_window_under() and add output checkIvan Molodetskikh
Fixes interactively moved window getting input on every output rather than just its own.
2025-04-25Extract mapped_hit_data()Ivan Molodetskikh
2025-04-25Simplify conditionIvan Molodetskikh
2025-04-25Extract is_layout_obscured_under()Ivan Molodetskikh
2025-04-25Put the top layer above bottom and background layer popupsIvan Molodetskikh
Makes it consistent with how window popups are below the top layer, also will make more sense for the overview.
2025-04-17Rename render_floating_for_output to render_interactive_move_for_outputIvan Molodetskikh
2025-03-29Add option 'focus-at-startup' to focus a chosen output on start (#1323)lualeet
* Implement default-output * Fix incorrect wiki string * Center mouse on start * Move default-output to Output.focus-at-startup * fixes --------- Co-authored-by: lualeet <lualeet@null.null> Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-22feat: support color picker functionalitynnyyxxxx
chore: format code refactor: improve quality feat: implement gnomes PickColor method refactor: minor code extraction misc: fix reviews fixes
2025-03-22Add option to warp-mouse-to-focus to always centerFlorian Finkernagel
2025-03-22Add mod-key and mod-key-nested settingspeelz
2025-03-17Add wait-for-frame-completion-in-pipewire debug flag for NVIDIA screencastsCole Leavitt
2025-03-16Keep buffer size when switching dynamic cast to NothingIvan Molodetskikh
Otherwise, we won't actually clear it because it'll become Pending.
2025-03-15Implement dynamic screencast targetIvan Molodetskikh
2025-03-15Move CastTarget to src/niri.rsIvan Molodetskikh
2025-03-15Use windows() instead of with_windows()Ivan Molodetskikh
2025-03-15Store cast Stream ID, use it for Redraw requestIvan Molodetskikh
Unlike StopCast, Redraw targets a specific Cast. Use the stream ID to identify it.
2025-03-13Try default when configured xkb keymap fails to compileIvan Molodetskikh
Fixes panic at startup.
2025-03-13Wait for lock surfaces before lockingIvan Molodetskikh
Fixes the red flash when locking.
2025-03-13Add tiled-state window rule, update the tiled state liveIvan Molodetskikh
2025-03-10feat: 🎉 add `show-pointer` for `Screenshot` and `ScreenshotScreen`Toby Bridle
2025-03-10Keep track of RenderElementStates in offscreensIvan Molodetskikh
This both avoids sending frame callbacks to surfaces invisible on the offscreen (fixing Firefox with subsurface compositing in the process), and fixes searching for split popups during the resize animation.
2025-03-10Store offscreen element id on Mapped instead of user dataIvan Molodetskikh
We don't need user data for this.
2025-03-10Update Smithay (Framebuffer type)Ivan Molodetskikh
2025-02-27Extract encompassing_geo()Ivan Molodetskikh
2025-02-26Implement `niri msg pick-window`bbb651 🇮🇱
* feat: `niri msg pick-window` * fixes --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-17Make idle notify lazyIvan Molodetskikh
2025-02-17Make pointer inactivity timer reset lazyIvan Molodetskikh
2025-02-14Implement ext-data-controlIvan Molodetskikh
2025-02-14Update Smithay (idle-notify 2)Ivan Molodetskikh