| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-06-18 | Fix blurry rounded corners on high scales | Ivan Molodetskikh | |
| 2024-06-18 | Refactor layout to fractional-logical | Ivan Molodetskikh | |
| Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details. | |||
| 2024-06-17 | Update Smithay | Ivan Molodetskikh | |
| 2024-05-16 | Update Smithay and other deps | Ivan Molodetskikh | |
| 2024-05-15 | Change resize shader geo size to logical pixels | Ivan Molodetskikh | |
| Consistent with the others. | |||
| 2024-05-04 | shader_element: Store and set location separately | Ivan Molodetskikh | |
| 2024-05-04 | shader_element: Remove size | Ivan Molodetskikh | |
| It's not actually needed. | |||
| 2024-05-03 | shader_element: Store program type instead of shader | Ivan Molodetskikh | |
| 2024-05-03 | shader_element: Make shader optional | Ivan Molodetskikh | |
| The element is long-lived, but the shader itself isn't. | |||
| 2024-05-03 | Reduce unnecessary damage to borders | Ivan Molodetskikh | |
| 2024-05-02 | Implement rounded window corners | Ivan Molodetskikh | |
| 2024-04-29 | Move shader get out of ResizeRenderElement::new | Ivan Molodetskikh | |
| 2024-04-27 | Fix size_curr_geo in resize shader | Ivan Molodetskikh | |
| 2024-04-27 | Extract mat3_uniform | Ivan Molodetskikh | |
| 2024-04-22 | Change custom-shader to a prelude-epilogue system | Ivan Molodetskikh | |
| 2024-04-21 | Implement window-resize custom-shader | Ivan Molodetskikh | |
