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path: root/src/render_helpers/resize.rs
AgeCommit message (Collapse)Author
2024-06-18Fix blurry rounded corners on high scalesIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-06-17Update SmithayIvan Molodetskikh
2024-05-16Update Smithay and other depsIvan Molodetskikh
2024-05-15Change resize shader geo size to logical pixelsIvan Molodetskikh
Consistent with the others.
2024-05-04shader_element: Store and set location separatelyIvan Molodetskikh
2024-05-04shader_element: Remove sizeIvan Molodetskikh
It's not actually needed.
2024-05-03shader_element: Store program type instead of shaderIvan Molodetskikh
2024-05-03shader_element: Make shader optionalIvan Molodetskikh
The element is long-lived, but the shader itself isn't.
2024-05-03Reduce unnecessary damage to bordersIvan Molodetskikh
2024-05-02Implement rounded window cornersIvan Molodetskikh
2024-04-29Move shader get out of ResizeRenderElement::newIvan Molodetskikh
2024-04-27Fix size_curr_geo in resize shaderIvan Molodetskikh
2024-04-27Extract mat3_uniformIvan Molodetskikh
2024-04-22Change custom-shader to a prelude-epilogue systemIvan Molodetskikh
2024-04-21Implement window-resize custom-shaderIvan Molodetskikh