| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-08-23 | Fix screen transition across scale/transform changes | Ivan Molodetskikh | |
| 2024-07-31 | add mod3 key binding support (#565) | Jeff Peeler | |
| * add support for iso_level5_shift modifier * update Cargo.lock bumps smithay to de94e8f59e202b605c35dfe1fef1857bad427e8c | |||
| 2024-07-08 | screenshot-ui: Animate opening | Ivan Molodetskikh | |
| 2024-07-08 | screenshot-ui: Add a help panel | Ivan Molodetskikh | |
| 2024-07-08 | Use is_alive() | Ivan Molodetskikh | |
| 2024-07-08 | screenshot-ui: Pre-compute PrimaryGpuTexture | Ivan Molodetskikh | |
| 2024-07-07 | Implement toggling pointer for the screenshot UI | Ivan Molodetskikh | |
| 2024-07-07 | screenshot-ui: Fix last selection preservation | Ivan Molodetskikh | |
| Another missed thing from the fractional scale refactor... | |||
| 2024-07-01 | Enable subpixel glyph positioning in Pango | Ivan Molodetskikh | |
| Makes things scale more smoothly. | |||
| 2024-06-28 | Show ISO_Level3_Shift in the hotkey overlay | Ivan Molodetskikh | |
| 2024-06-18 | Refactor layout to fractional-logical | Ivan Molodetskikh | |
| Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details. | |||
| 2024-06-17 | Rename apply_scale to to_physical_precise_round | Ivan Molodetskikh | |
| Consistency with Smithay. | |||
| 2024-06-17 | ui/config_error_notification: Store TextureBuffers | Ivan Molodetskikh | |
| Avoids re-importing every frame. | |||
| 2024-06-10 | ui/screenshot_ui: Correct fractional scaled behavior | Ivan Molodetskikh | |
| 2024-06-10 | Move apply_scale() to utils | Ivan Molodetskikh | |
| 2024-06-10 | ui/config_error_notification: Make fractional-scaling aware | Ivan Molodetskikh | |
| 2024-06-10 | ui/exit_confirm_dialog: Make fractional-scaling aware | Ivan Molodetskikh | |
| 2024-06-10 | ui/hotkey_overlay: Make fractional-scaling aware | Ivan Molodetskikh | |
| 2024-06-10 | Implement our own TextureBuffer/RenderElement | Ivan Molodetskikh | |
| Supports fractional texture scale + has some getters. | |||
| 2024-05-07 | Implement do-screen-transition action | Ivan Molodetskikh | |
| 2024-04-17 | Resolve animation defaults during parsing | Ivan Molodetskikh | |
| 2024-04-10 | Use clamped animations where it makes sense | Ivan Molodetskikh | |
| 2024-03-24 | Make screenshot UI render target-aware | Ivan Molodetskikh | |
| 2024-03-23 | Implement TouchpadScroll binds | Ivan Molodetskikh | |
| 2024-03-23 | [cfg-breaking] Rename Wheel* to WheelScroll* bindings | Ivan Molodetskikh | |
| Less confusion, and clearer that they are affected by natural-scroll. | |||
| 2024-03-22 | input: Make functions return the whole bind | Ivan Molodetskikh | |
| 2024-03-22 | Make binds accept wheel names | Ivan Molodetskikh | |
| 2024-03-05 | Implement spring animations | Ivan Molodetskikh | |
| 2024-03-01 | Correctly handle parsing of Binds and DefaultColumnWidth (#234) | sodiboo | |
| * add dev dependencies to flake * parse only one default-column-width * require exactly one action per bind, and unique keys for binds * use proper filename for config errors if possible * fix duplicate keybinds after invalid action, lose some sanity | |||
| 2024-02-21 | Move UI elements into submodule | Ivan Molodetskikh | |
