aboutsummaryrefslogtreecommitdiff
path: root/src/ui
AgeCommit message (Collapse)Author
2025-05-09Add touch selection support to the screenshot UIIvan Molodetskikh
2025-05-09Split ScreenshotUi::pointer_down() and up()Ivan Molodetskikh
2025-05-09Simplify ScreenshotUi::pointer_button()Ivan Molodetskikh
2025-05-01Implement --focus for MoveColumnToWorkspace/Up/DownAberter Yan
2025-04-25hotkey_overlay: Show the ToggleOverview bindIvan Molodetskikh
2025-03-29screenshot: make selection area modifiable via move/resize keybinds (#1279)nyx
* screenshot: make selection area modifiable via keybinds * input: run fmt * Reimplement screenshot UI binds in a better way --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-22hotkey_overlay: rename ISO_Level{3,5}_Shift to Mod{5,3}peelz
2025-03-22Add mod-key and mod-key-nested settingspeelz
2025-03-10feat: 🎉 add `show-pointer` for `Screenshot` and `ScreenshotScreen`Toby Bridle
2025-02-14Update Smithay (idle-notify 2)Ivan Molodetskikh
2025-02-13Implement custom hotkey overlay titlesIvan Molodetskikh
2025-02-13hotkey overlay: Add pretty for spaceIvan Molodetskikh
2025-02-13hotkey overlay: Put Ctrl and Shift before AltIvan Molodetskikh
They are commonly written this way.
2025-01-14add write-to-disk argument to screenshot actionsGustav Sörnäs
2025-01-04Migrate to new Rectangle functionsIvan Molodetskikh
2025-01-03Add floating binds to the hotkey overlayIvan Molodetskikh
2025-01-02Add `Mouse{Left,Right,Middle,Back,Forward}` bindsbbb651
2024-11-25Refactor animation timing to use lazy clocksIvan Molodetskikh
2024-11-25Refactor animations to take explicit current timeIvan Molodetskikh
2024-11-11Make consume-or-expel binds more prominentIvan Molodetskikh
I find myself using them much more than regular consume or expel.
2024-09-02Read config from /etc/niri/config.kdl tooIvan Molodetskikh
2024-08-23Fix screen transition across scale/transform changesIvan Molodetskikh
2024-07-31add mod3 key binding support (#565)Jeff Peeler
* add support for iso_level5_shift modifier * update Cargo.lock bumps smithay to de94e8f59e202b605c35dfe1fef1857bad427e8c
2024-07-08screenshot-ui: Animate openingIvan Molodetskikh
2024-07-08screenshot-ui: Add a help panelIvan Molodetskikh
2024-07-08Use is_alive()Ivan Molodetskikh
2024-07-08screenshot-ui: Pre-compute PrimaryGpuTextureIvan Molodetskikh
2024-07-07Implement toggling pointer for the screenshot UIIvan Molodetskikh
2024-07-07screenshot-ui: Fix last selection preservationIvan Molodetskikh
Another missed thing from the fractional scale refactor...
2024-07-01Enable subpixel glyph positioning in PangoIvan Molodetskikh
Makes things scale more smoothly.
2024-06-28Show ISO_Level3_Shift in the hotkey overlayIvan Molodetskikh
2024-06-18Refactor layout to fractional-logicalIvan Molodetskikh
Lets borders, gaps, and everything else stay pixel-perfect even with fractional scale. Allows setting fractional border widths, gaps, struts. See the new wiki .md for more details.
2024-06-17Rename apply_scale to to_physical_precise_roundIvan Molodetskikh
Consistency with Smithay.
2024-06-17ui/config_error_notification: Store TextureBuffersIvan Molodetskikh
Avoids re-importing every frame.
2024-06-10ui/screenshot_ui: Correct fractional scaled behaviorIvan Molodetskikh
2024-06-10Move apply_scale() to utilsIvan Molodetskikh
2024-06-10ui/config_error_notification: Make fractional-scaling awareIvan Molodetskikh
2024-06-10ui/exit_confirm_dialog: Make fractional-scaling awareIvan Molodetskikh
2024-06-10ui/hotkey_overlay: Make fractional-scaling awareIvan Molodetskikh
2024-06-10Implement our own TextureBuffer/RenderElementIvan Molodetskikh
Supports fractional texture scale + has some getters.
2024-05-07Implement do-screen-transition actionIvan Molodetskikh
2024-04-17Resolve animation defaults during parsingIvan Molodetskikh
2024-04-10Use clamped animations where it makes senseIvan Molodetskikh
2024-03-24Make screenshot UI render target-awareIvan Molodetskikh
2024-03-23Implement TouchpadScroll bindsIvan Molodetskikh
2024-03-23[cfg-breaking] Rename Wheel* to WheelScroll* bindingsIvan Molodetskikh
Less confusion, and clearer that they are affected by natural-scroll.
2024-03-22input: Make functions return the whole bindIvan Molodetskikh
2024-03-22Make binds accept wheel namesIvan Molodetskikh
2024-03-05Implement spring animationsIvan Molodetskikh
2024-03-01Correctly handle parsing of Binds and DefaultColumnWidth (#234)sodiboo
* add dev dependencies to flake * parse only one default-column-width * require exactly one action per bind, and unique keys for binds * use proper filename for config errors if possible * fix duplicate keybinds after invalid action, lose some sanity