| Age | Commit message (Collapse) | Author |
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Add missing ```
Fix tests
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This really needs a refactor...
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That was the intention, but I missed it before.
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If Smithay posts an error, client will become None immediately, even
while the surface may still receive events.
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advance_animations() is called from places like input, whereas
update_render_elements() is strictly for rendering.
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It's not actually needed.
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The element is long-lived, but the shader itself isn't.
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