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2024-05-05Make missing scale = automatic selectionIvan Molodetskikh
That was the intention, but I missed it before.
2024-05-05Don't unwrap clientIvan Molodetskikh
If Smithay posts an error, client will become None immediately, even while the surface may still receive events.
2024-05-05Implement niri msg outputIvan Molodetskikh
2024-05-04Fix blocked-out surfaces on scaled outputsIvan Molodetskikh
2024-05-04Fix rounded corners on blocked-out resizesIvan Molodetskikh
2024-05-04Extract RenderTarget::should_block_out()Ivan Molodetskikh
2024-05-04Extract rules outIvan Molodetskikh
2024-05-04Update tile before taking unmap snapshotIvan Molodetskikh
2024-05-04Fix border/focus ring options not applying right awayIvan Molodetskikh
2024-05-04Split update_render_elements() from advance_animations()Ivan Molodetskikh
advance_animations() is called from places like input, whereas update_render_elements() is strictly for rendering.
2024-05-04shader_element: Store and set location separatelyIvan Molodetskikh
2024-05-04shader_element: Remove sizeIvan Molodetskikh
It's not actually needed.
2024-05-03Make BorderRenderElement scale-agnosticIvan Molodetskikh
2024-05-03shader_element: Store program type instead of shaderIvan Molodetskikh
2024-05-03shader_element: Make shader optionalIvan Molodetskikh
The element is long-lived, but the shader itself isn't.
2024-05-03Reduce unnecessary damage to bordersIvan Molodetskikh
2024-05-03Add a semi-working debug-toggle-damage bindingIvan Molodetskikh
2024-05-02Add debug-toggle-opaque-regionsIvan Molodetskikh
2024-05-02Damage window on corner radius changesIvan Molodetskikh
2024-05-02Implement rounded window cornersIvan Molodetskikh
2024-05-01Add Tracy span to Tile::render_innerIvan Molodetskikh
2024-05-01Split rendering between popups and window surfaceIvan Molodetskikh
2024-05-01Add Tracy span to Tile::renderIvan Molodetskikh
2024-05-01Move unmap snapshot from Mapped to TileIvan Molodetskikh
2024-04-29Move shader get out of ResizeRenderElement::newIvan Molodetskikh
2024-04-28Fix fullscreen backdrop rendering below focus ringIvan Molodetskikh
2024-04-27Fix size_curr_geo in resize shaderIvan Molodetskikh
2024-04-27Extract mat3_uniformIvan Molodetskikh
2024-04-25Add disable-direct-scanout debug flagIvan Molodetskikh
2024-04-25Add fixme commentIvan Molodetskikh
2024-04-25Only give keyboard focus to exclusive layer-shell surfacesIvan Molodetskikh
Workaround until we properly support on-demand. See: https://github.com/YaLTeR/niri/issues/308
2024-04-24Implement focus-ring window ruleIvan Molodetskikh
2024-04-24Implement border window ruleIvan Molodetskikh
2024-04-24Filter out the Intel CCS modifiersIvan Molodetskikh
2024-04-24Implement ideal scale factor guessingIvan Molodetskikh
2024-04-23Fix spelling mistakeIvan Molodetskikh
2024-04-23Unconstrain InputMethod's PopupSurfaceKirill Chibisov
Make IME popup to be visible inside the parent and not obscure the text input rectangle region. Fixes https://github.com/YaLTeR/niri/issues/221
2024-04-23Use PopupKind instead of PopupSurfaceKirill Chibisov
2024-04-22Improve cropping logic in resize shader exampleIvan Molodetskikh
The previous logic failed to the left of the geometry.
2024-04-22Change custom-shader to a prelude-epilogue systemIvan Molodetskikh
2024-04-22Advertise Abgr8888 and Xbgr8888 in shmIvan Molodetskikh
2024-04-21Implement window-resize custom-shaderIvan Molodetskikh
2024-04-21Remove obsolete commentIvan Molodetskikh
2024-04-19`niri_ipc::Socket`; `niri msg version`; version checking on IPC (#278)sodiboo
* Implement version checking in IPC implement version checking; streamed IPC streamed IPC will allow multiple requests per connection add nonsense request change inline struct to json macro only check version if request actually fails fix usage of inspect_err (MSRV 1.72.0; stabilized 1.76.0) "nonsense request" -> "return error" oneshot connections * Change some things around * Unqualify niri_ipc::Transform --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-04-19Synchronize column removal anim on consume left/rightIvan Molodetskikh
Visible when consuming left/right when always-centered and differing horizontal view anim.
2024-04-19Separate tile X and Y movement animationsIvan Molodetskikh
Helps with the jank caused by lack of transactions when consuming to the left/right. Resize triggers a few frames later and restarts the movement. Now it only restarts the vertical and not the horizontal movement.
2024-04-19Add allow-when-locked=true spawn bind propertyIvan Molodetskikh
2024-04-18animation: Scale initial velocity by slowdownIvan Molodetskikh
2024-04-18Fix crop + crossfade artifactsIvan Molodetskikh
2024-04-18animation: Clamp spring valueIvan Molodetskikh
I've had an overdamped spring return an extreme value and trip up an integer overflow check.