| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-16 | Add live-reload of output positions | Ivan Molodetskikh | |
| 2024-01-16 | Reposition all outputs on any change | Ivan Molodetskikh | |
| This way the positioning is independent of the order of plugging in. | |||
| 2024-01-16 | Change message from debug to trace | Ivan Molodetskikh | |
| 2024-01-15 | Implement security-context, hide some protocols from it | Ivan Molodetskikh | |
| 2024-01-15 | Hide decoration globals when we need CSD | Ivan Molodetskikh | |
| This gets the current SDL2 with libdecor working. | |||
| 2024-01-15 | Add move-column-to-monitor* binds | Ivan Molodetskikh | |
| As opposed to move-window-to-monitor* | |||
| 2024-01-15 | Add move-column-to-workspace* binds | Ivan Molodetskikh | |
| As opposed to move-window-to-workspace* | |||
| 2024-01-14 | xdg-decoration: Document SDL2 bug | Ivan Molodetskikh | |
| 2024-01-14 | Revert "Be more insistent on CSD by default" | Ivan Molodetskikh | |
| This reverts commit 43e2cf14d2994299298b05fc194110e875aeecf4. SDL2 until very recently (unreleased version) has had a bug where changing the decoration mode to client-side during its initial window creation would keep the window permanently hidden. Breaking all SDL2 apps for years to come is unfortunately not a good solution. | |||
| 2024-01-14 | xdg-decoration: Always send configure | Ivan Molodetskikh | |
| The protocol wording seems to require it. | |||
| 2024-01-13 | Implement popup grabs | Ivan Molodetskikh | |
| 2024-01-13 | Remove is_grabbed check for changing active window | Ivan Molodetskikh | |
| When clicking outside of the popup grab, the click does go through if the popup is dismissed. This makes the active window change go through too. | |||
| 2024-01-13 | Add missing screen redraws on focus changes | Ivan Molodetskikh | |
| The window isn't guaranteed to commit a buffer. | |||
| 2024-01-12 | Keep track of keyboard focus manually | Ivan Molodetskikh | |
| 2024-01-12 | Rename update_focus -> update_keyboard_focus | Ivan Molodetskikh | |
| 2024-01-12 | Remove obsolete FIXME comment | Ivan Molodetskikh | |
| It's implemented now. | |||
| 2024-01-12 | Force redraws on window activation | Ivan Molodetskikh | |
| Activating a window does not necessarily make it commit a buffer and update the screen for us. | |||
| 2024-01-12 | Fix clicks activating windows through layer-shell surfaces | Ivan Molodetskikh | |
| 2024-01-11 | Silence the two type complexity lints | Ivan Molodetskikh | |
| meh | |||
| 2024-01-11 | Fix clippy suggestion | Ivan Molodetskikh | |
| 2024-01-11 | Mark cause_panic() as #[inline(never)] | Ivan Molodetskikh | |
| Despite compiling with frame pointers, inlining cause_panic() makes the backtrace omit its frame and even the source location in main... | |||
| 2024-01-09 | Add panic subcommand to check backtraces | Ivan Molodetskikh | |
| 2024-01-08 | layout: Improve Options randomization in tests | Ivan Molodetskikh | |
| 2024-01-08 | Add center-focused-column setting | Thomas Versteeg | |
| 2024-01-08 | Add a few mouse libinput settings | Ivan Molodetskikh | |
| 2024-01-08 | Add touchpad tap-button-map setting | Ivan Molodetskikh | |
| 2024-01-08 | Add touchpad dwt setting | Ivan Molodetskikh | |
| 2024-01-08 | Add touchpad accel-profile setting | Ivan Molodetskikh | |
| 2024-01-07 | Be more insistent on CSD by default | Ivan Molodetskikh | |
| By default I want CSD so that people don't necessarily have to learn all of the shortcuts right away, and can at least use the X to close windows. | |||
| 2024-01-07 | Move config into a separate crate | Ivan Molodetskikh | |
| Get miette and knuffel deps contained within. | |||
| 2024-01-06 | [cfg-breaking] Move layout settings into their own scope | Ivan Molodetskikh | |
| 2024-01-06 | Add render-drm-device debug config option | Ivan Molodetskikh | |
| 2024-01-06 | tty: Print full path to render node | Ivan Molodetskikh | |
| 2024-01-06 | Redraw on toggling debug tint | Ivan Molodetskikh | |
| 2024-01-05 | tty: Avoid non-linear cross-device formats | Ivan Molodetskikh | |
| 2024-01-05 | Update Smithay | Ivan Molodetskikh | |
| 2024-01-03 | Implement multi-GPU support | Ivan Molodetskikh | |
| Rendering always happens on the primary GPU. | |||
| 2024-01-03 | Make rendering generic over renderer | Ivan Molodetskikh | |
| 2024-01-03 | Replace renderer() with with_primary_renderer() | Ivan Molodetskikh | |
| 2024-01-03 | Rename RenderResult::Error to Skipped | Ivan Molodetskikh | |
| 2024-01-03 | Move Niri::render() invocation to backends | Ivan Molodetskikh | |
| 2024-01-03 | Render again for screencast | Ivan Molodetskikh | |
| Will be needed when multi-gpu support is added. | |||
| 2024-01-03 | Move import_dmabuf to backends | Ivan Molodetskikh | |
| 2024-01-03 | Add disable-cursor-plane debug flag | Ivan Molodetskikh | |
| 2024-01-03 | tty: Extract config variable | Ivan Molodetskikh | |
| 2024-01-01 | layout: Make generic over Renderer | Ivan Molodetskikh | |
| 2024-01-01 | tty: Don't store render formats | Ivan Molodetskikh | |
| Actually, how did it even fork before? Pretty sure it was storing render formats, not texture formats, but with render formats weston-simple-dmabuf-feedback doesn't work? | |||
| 2024-01-01 | tty: Disable dmabuf global before destroying | Ivan Molodetskikh | |
| 2024-01-01 | tty: Move dmabuf_global up into Tty | Ivan Molodetskikh | |
| 2024-01-01 | tty: Fix import sorting | Ivan Molodetskikh | |
| One of the imports was too long so rustfmt bailed. | |||
