| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-10 | added move window to monitor by id | Annika Hannig | |
| 2025-03-10 | Implemented move-window-to-monitor and move-column-to-monitor | Annika Hannig | |
| 2025-03-10 | Implement focus-monitor to focus a specific monitor by output. | Annika Hannig | |
| 2025-03-10 | feat: 🎉 add `show-pointer` for `Screenshot` and `ScreenshotScreen` | Toby Bridle | |
| 2025-03-10 | Add Shell completions (#1226) | Jon Heinritz | |
| * feat(cli): add subcommand to generate shell completions * Update src/cli.rs Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> | |||
| 2025-03-10 | Keep track of RenderElementStates in offscreens | Ivan Molodetskikh | |
| This both avoids sending frame callbacks to surfaces invisible on the offscreen (fixing Firefox with subsurface compositing in the process), and fixes searching for split popups during the resize animation. | |||
| 2025-03-10 | Store offscreen element id on Mapped instead of user data | Ivan Molodetskikh | |
| We don't need user data for this. | |||
| 2025-03-10 | Make interactively moved window semitransparent | Ivan Molodetskikh | |
| 2025-03-10 | Offscreen semitransparent tiles | Ivan Molodetskikh | |
| Now that offscreen does damage tracking, we can reasonably do this. Note this only affects full-tile opacity, not window opacity. | |||
| 2025-03-10 | layout/tile: Use animated tile size for open anim geo | Ivan Molodetskikh | |
| This is the right value to use as the texture will also match the animated size. | |||
| 2025-03-10 | tile: Use OffscreenBuffer for resize anims | Ivan Molodetskikh | |
| OffscreenBuffer knows how to avoid recreating the texture every frame. | |||
| 2025-03-10 | render_helpers/resize: Fix logic to allow for partially-filled texture | Ivan Molodetskikh | |
| "texture geo" defines offset and src size, rather than the full texture size. | |||
| 2025-03-10 | offscreen: Don't recreate if size decreased | Ivan Molodetskikh | |
| 2025-03-10 | offscreen: Track and return damage | Ivan Molodetskikh | |
| This is the second part of the damage equation: now the offscreen element itself reports correct damage, so partial redraws to the texture don't cause full redraws of the texture element itself. | |||
| 2025-03-10 | offscreen: Take damage into account when rendering | Ivan Molodetskikh | |
| Does not yet signal the damage outside, but does skip rerendering if there was no damage. | |||
| 2025-03-10 | Cache texture in OpenAnimation | Ivan Molodetskikh | |
| Don't recreate it unless the size changes. This lays the groundwork for also tracking damage in the future. | |||
| 2025-03-10 | Update Smithay (Framebuffer type) | Ivan Molodetskikh | |
| 2025-03-09 | doc: fix wrongly formatted link that `rustdoc` kept complaining about | Jon Heinritz | |
| 2025-03-02 | mapped: Omit popups from animation snapshot | Ivan Molodetskikh | |
| It's used only for resizes, and those render popups on top. | |||
| 2025-03-02 | Allow disabling tap-and-drag (#1107) | Alex David | |
| * Allow disabling tap-and-drag Similar to https://github.com/YaLTeR/niri/pull/1088, this adds a new touchpad `drag` configuration option that configures tap-and-drag behavior. Currently tap-and-drag is always enabled when the `tap` setting is enabled, but other compositors allow setting this separately. * Update wiki/Configuration:-Input.md --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> | |||
| 2025-03-01 | Added top, left, bottom and right floating windows alignement (#1169) | Martino Ferrari | |
| * feat: added top, left, bottom, right alignement options * feat: implemented extra alignement * feat: added example * doc: updated documentation with extra alignements * doc: moved example in wiki and typo correction * fix: relative position should be positive and not negative * fixes --------- Co-authored-by: Martino Ferrari <martinogiordano.ferrari@iter.org> Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> | |||
| 2025-02-27 | Extract encompassing_geo() | Ivan Molodetskikh | |
| 2025-02-27 | render_helpers: Use upscale(-1) | Ivan Molodetskikh | |
| 2025-02-27 | layout/monitor: Remove unused function | Ivan Molodetskikh | |
| 2025-02-27 | layout/monitor: Remove redundant passthrough functions | Ivan Molodetskikh | |
| 2025-02-26 | Add honor-xdg-activation-with-invalid-serial debug flag | Ivan Molodetskikh | |
| 2025-02-26 | Implement `niri msg pick-window` | bbb651 🇮🇱 | |
| * feat: `niri msg pick-window` * fixes --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> | |||
| 2025-02-26 | cursor: Extract get_render_cursor_named() | Ivan Molodetskikh | |
| 2025-02-26 | feat(input): add off option to touch device | nnyyxxxx | |
| 2025-02-24 | Also check pointer for activation token validity | Ivan Molodetskikh | |
| This actually doesn't matter in most cases currently, because it more or less checks for *anything* to have a keyboard focus, so if you have some focused window while clicking on a mako notification, that already qualifies. Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com> | |||
| 2025-02-18 | Don't snap after DnD scroll if view position didn't change | Ivan Molodetskikh | |
| Otherwise, any DnD breaks temporarily centered columns. | |||
| 2025-02-18 | Don't activate window when pressing the Mod+MMB view gesture | Ivan Molodetskikh | |
| Avoid unnecessary movement. | |||
| 2025-02-17 | Take tab indicators into account in expand-column-to-available-width | Ivan Molodetskikh | |
| 2025-02-17 | Use toggle_full_width() for expand-column-to-available-width edge case | Ivan Molodetskikh | |
| 2025-02-17 | Fix expand-column-to-available-width for always-center | Ivan Molodetskikh | |
| 2025-02-17 | Implement expand-column-to-available-width | Ivan Molodetskikh | |
| 2025-02-17 | Make idle notify lazy | Ivan Molodetskikh | |
| 2025-02-17 | Make pointer inactivity timer reset lazy | Ivan Molodetskikh | |
| 2025-02-16 | Enable fancy miette errors for the main binary | Ivan Molodetskikh | |
| Seems there's not much dependency/binary size impact now, compared to when I first made the KDL config. | |||
| 2025-02-16 | Add blank line | Ivan Molodetskikh | |
| 2025-02-16 | Make DnD edge view scroll configurable | Ivan Molodetskikh | |
| 2025-02-16 | Add a small delay to DnD view scrolling | Ivan Molodetskikh | |
| 2025-02-16 | layout: Remove unused method | Ivan Molodetskikh | |
| 2025-02-15 | Implement scrolling the view during DnD | Ivan Molodetskikh | |
| DnD is external to the layout, so we just inform it when one is ongoing. | |||
| 2025-02-15 | Implement scrolling the view during interactive move | Ivan Molodetskikh | |
| 2025-02-15 | Hook up are_transitions_ongoing() for floating and tiles | Ivan Molodetskikh | |
| Don't spoil it | |||
| 2025-02-15 | layout: Check move output in are_animations_ongoing() | Ivan Molodetskikh | |
| 2025-02-14 | Implement ext-data-control | Ivan Molodetskikh | |
| 2025-02-14 | Update Smithay (idle-notify 2) | Ivan Molodetskikh | |
| 2025-02-14 | feat: support for setting tablet calibration matrix; this allows for ↵ | Ivan Chinenov | |
| rotating tablet inputs (#1122) * feat: support for setting tablet calibration matrix * Change default matrix | |||
