From 05e0e44a778ffa1bf843067610fd49347a0e6e34 Mon Sep 17 00:00:00 2001 From: David Date: Sun, 16 Feb 2025 08:11:11 -0900 Subject: Fix link in Application-Issues.md --- wiki/Application-Issues.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Application-Issues.md b/wiki/Application-Issues.md index 4ace5736..80993a72 100644 --- a/wiki/Application-Issues.md +++ b/wiki/Application-Issues.md @@ -42,7 +42,7 @@ gamescope -f -w 1920 -h 1080 -W 1920 -H 1080 --force-grab-cursor --backend sdl - This command will run ** in 1080p fullscreen—make sure to replace the width and height values to match your desired resolution. `--force-grab-cursor` forces gamescope to use relative mouse movement which prevents the cursor from escaping the game's window on multi-monitor setups. -Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to [https://github.com/ValveSoftware/gamescope/issues/1711]). +Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to https://github.com/ValveSoftware/gamescope/issues/1711). Steam users should use gamescope through a game's [launch options](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955) by replacing the game executable with `%command%`. Other game launchers such as [Lutris](https://lutris.net/) have their own ways of setting gamescope options. -- cgit