From 4f05a74aa84bca74b650cffdc7ad889413f621cf Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Sat, 8 Feb 2025 13:33:28 +0300 Subject: Add alpha parameter to shaders Lets us add extra opacity. --- src/layout/shadow.rs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/layout/shadow.rs') diff --git a/src/layout/shadow.rs b/src/layout/shadow.rs index 3e0605c4..d91986d1 100644 --- a/src/layout/shadow.rs +++ b/src/layout/shadow.rs @@ -38,6 +38,7 @@ impl Shadow { is_active: bool, radius: CornerRadius, scale: f64, + alpha: f32, ) { let ceil = |logical: f64| (logical * scale).ceil() / scale; @@ -129,6 +130,7 @@ impl Shadow { scale as f32, Rectangle::new(window_geo.loc - offset - rect.loc, window_geo.size), win_radius, + alpha, ); rect.loc += offset; @@ -147,6 +149,7 @@ impl Shadow { scale as f32, Rectangle::zero(), Default::default(), + alpha, ); self.shader_rects[0].loc += offset; -- cgit