From 9309b3be61bb1e7d4ef3f9350b2646413850119b Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Wed, 1 May 2024 19:02:22 +0400 Subject: Split rendering between popups and window surface --- src/layout/tile.rs | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) (limited to 'src/layout/tile.rs') diff --git a/src/layout/tile.rs b/src/layout/tile.rs index 0e06dd1b..b1790df5 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -536,18 +536,31 @@ impl Tile { let window_render_loc = location + window_loc; let area = Rectangle::from_loc_and_size(window_render_loc, animated_window_size); - let gles_renderer = renderer.as_gles_renderer(); - // If we're resizing, try to render a shader, or a fallback. let mut resize_shader = None; + let mut resize_popups = None; let mut resize_fallback = None; if let Some(resize) = &self.resize_animation { - if let Some(shader) = ResizeRenderElement::shader(gles_renderer) { + resize_popups = Some( + self.window + .render_popups(renderer, window_render_loc, scale, alpha, target) + .into_iter() + .map(Into::into), + ); + + if let Some(shader) = ResizeRenderElement::shader(renderer) { + let gles_renderer = renderer.as_gles_renderer(); + if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) { - let window_elements = - self.window - .render(gles_renderer, Point::from((0, 0)), scale, 1., target); + let window_elements = self.window.render_normal( + gles_renderer, + Point::from((0, 0)), + scale, + 1., + target, + ); + let current = render_to_encompassing_texture( gles_renderer, scale, @@ -605,8 +618,10 @@ impl Tile { ); } - let rv = resize_shader + let rv = resize_popups .into_iter() + .flatten() + .chain(resize_shader) .chain(resize_fallback) .chain(window.into_iter().flatten()); -- cgit