From 8ab50f9d1ca5795f4eef84ad423dc0d63d990b98 Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Fri, 3 May 2024 21:21:58 +0400 Subject: shader_element: Store program type instead of shader --- src/layout/focus_ring.rs | 19 +++++++++++-------- src/layout/mod.rs | 17 +++++++++++++++++ src/layout/tile.rs | 39 ++++++++++++++++++++------------------- src/layout/workspace.rs | 8 ++++++++ 4 files changed, 56 insertions(+), 27 deletions(-) (limited to 'src/layout') diff --git a/src/layout/focus_ring.rs b/src/layout/focus_ring.rs index 155d3254..18b5d5ca 100644 --- a/src/layout/focus_ring.rs +++ b/src/layout/focus_ring.rs @@ -51,6 +51,13 @@ impl FocusRing { self.config = config; } + pub fn update_shaders(&mut self) { + let mut borders = self.borders.borrow_mut(); + for elem in &mut *borders { + elem.damage_all(); + } + } + pub fn update(&mut self, win_size: Size, is_border: bool, radius: CornerRadius) { let width = i32::from(self.config.width); self.full_size = win_size + Size::from((width * 2, width * 2)); @@ -138,9 +145,9 @@ impl FocusRing { self.is_active = is_active; } - pub fn render( + pub fn render( &self, - renderer: &mut R, + renderer: &mut impl NiriRenderer, location: Point, scale: Scale, view_size: Size, @@ -180,18 +187,14 @@ impl FocusRing { } else { 0. }; - let shader = BorderRenderElement::shader(renderer); - + let has_border_shader = BorderRenderElement::has_shader(renderer); let mut borders = self.borders.borrow_mut(); - for elem in &mut *borders { - elem.update_shader(shader); - } let mut push = |buffer, border: &mut BorderRenderElement, location: Point, size: Size| { - let elem = if border.has_shader() { + let elem = if has_border_shader { if let Some(gradient) = gradient { let gradient_area = match gradient.relative_to { GradientRelativeTo::Window => full_rect, diff --git a/src/layout/mod.rs b/src/layout/mod.rs index 83715364..b670b9f5 100644 --- a/src/layout/mod.rs +++ b/src/layout/mod.rs @@ -1371,6 +1371,23 @@ impl Layout { } } + pub fn update_shaders(&mut self) { + match &mut self.monitor_set { + MonitorSet::Normal { monitors, .. } => { + for mon in monitors { + for ws in &mut mon.workspaces { + ws.update_shaders(); + } + } + } + MonitorSet::NoOutputs { workspaces, .. } => { + for ws in workspaces { + ws.update_shaders(); + } + } + } + } + pub fn update_config(&mut self, config: &Config) { let options = Rc::new(Options::from_config(config)); diff --git a/src/layout/tile.rs b/src/layout/tile.rs index b47afc76..99b2bc57 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -142,6 +142,11 @@ impl Tile { self.options = options; } + pub fn update_shaders(&mut self) { + self.border.update_shaders(); + self.focus_ring.update_shaders(); + } + pub fn update_window(&mut self) { // FIXME: remove when we can get a fullscreen size right away. if self.fullscreen_size != Size::from((0, 0)) { @@ -594,7 +599,7 @@ impl Tile { .map(Into::into), ); - if let Some(shader) = ResizeRenderElement::shader(renderer) { + if ResizeRenderElement::has_shader(renderer) { let gles_renderer = renderer.as_gles_renderer(); if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) { @@ -623,7 +628,6 @@ impl Tile { if let Some((texture_current, _sync_point, texture_current_geo)) = current { let elem = ResizeRenderElement::new( - shader, area, scale, texture_from.clone(), @@ -680,7 +684,7 @@ impl Tile { .fit_to(window_size.w as f32, window_size.h as f32); let clip_shader = ClippedSurfaceRenderElement::shader(renderer).cloned(); - let border_shader = BorderRenderElement::shader(renderer).cloned(); + let has_border_shader = BorderRenderElement::has_shader(renderer); if clip_to_geometry && clip_shader.is_some() { let damage = self.rounded_corner_damage.element(); @@ -715,22 +719,19 @@ impl Tile { // the unclipped window CSD already has corners rounded to the // user-provided radius, so our blocked-out rendering should match that // radius. - if radius != CornerRadius::default() { - if let Some(shader) = border_shader.clone() { - return BorderRenderElement::new( - &shader, - scale, - elem.geometry(Scale::from(1.)).to_logical(1), - Rectangle::from_loc_and_size(Point::from((0, 0)), geo.size), - elem.color(), - elem.color(), - 0., - elem.geometry(Scale::from(1.)).to_logical(1), - 0., - radius, - ) - .into(); - } + if radius != CornerRadius::default() && has_border_shader { + return BorderRenderElement::new( + scale, + elem.geometry(Scale::from(1.)).to_logical(1), + Rectangle::from_loc_and_size(Point::from((0, 0)), geo.size), + elem.color(), + elem.color(), + 0., + elem.geometry(Scale::from(1.)).to_logical(1), + 0., + radius, + ) + .into(); } // Otherwise, render the solid color as is. diff --git a/src/layout/workspace.rs b/src/layout/workspace.rs index 1aa1a02b..3205d82b 100644 --- a/src/layout/workspace.rs +++ b/src/layout/workspace.rs @@ -333,6 +333,14 @@ impl Workspace { self.options = options; } + pub fn update_shaders(&mut self) { + for col in &mut self.columns { + for tile in &mut col.tiles { + tile.update_shaders(); + } + } + } + pub fn windows(&self) -> impl Iterator + '_ { self.columns .iter() -- cgit