From de3fc2def0cf3683fff7994cd294d325e4f033b2 Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Wed, 3 Jan 2024 11:38:36 +0400 Subject: Make rendering generic over renderer --- src/render_helpers.rs | 126 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 src/render_helpers.rs (limited to 'src/render_helpers.rs') diff --git a/src/render_helpers.rs b/src/render_helpers.rs new file mode 100644 index 00000000..922ff59c --- /dev/null +++ b/src/render_helpers.rs @@ -0,0 +1,126 @@ +use smithay::backend::allocator::dmabuf::Dmabuf; +use smithay::backend::renderer::element::texture::TextureRenderElement; +use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage}; +use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture}; +use smithay::backend::renderer::utils::CommitCounter; +use smithay::backend::renderer::{Bind, ExportMem, ImportAll, Offscreen, Renderer, Texture}; +use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform}; + +/// Trait with our main renderer requirements to save on the typing. +pub trait NiriRenderer: + ImportAll + + ExportMem + + Bind + + Offscreen + + Renderer + + AsGlesRenderer +{ + // Associated types to work around the instability of associated type bounds. + type NiriTextureId: Texture + Clone + 'static; + type NiriError: std::error::Error + + Send + + Sync + + From<::Error> + + 'static; +} + +impl NiriRenderer for R +where + R: ImportAll + ExportMem + Bind + Offscreen + AsGlesRenderer, + R::TextureId: Texture + Clone + 'static, + R::Error: std::error::Error + Send + Sync + From<::Error> + 'static, +{ + type NiriTextureId = R::TextureId; + type NiriError = R::Error; +} + +/// Trait for getting the underlying `GlesRenderer`. +pub trait AsGlesRenderer { + fn as_gles_renderer(&mut self) -> &mut GlesRenderer; +} + +impl AsGlesRenderer for GlesRenderer { + fn as_gles_renderer(&mut self) -> &mut GlesRenderer { + self + } +} + +/// Trait for getting the underlying `GlesFrame`. +pub trait AsGlesFrame<'frame> +where + Self: 'frame, +{ + fn as_gles_frame(&mut self) -> &mut GlesFrame<'frame>; +} + +impl<'frame> AsGlesFrame<'frame> for GlesFrame<'frame> { + fn as_gles_frame(&mut self) -> &mut GlesFrame<'frame> { + self + } +} + +/// Wrapper for a texture from the primary GPU for rendering with the primary GPU. +#[derive(Debug)] +pub struct PrimaryGpuTextureRenderElement(pub TextureRenderElement); + +impl Element for PrimaryGpuTextureRenderElement { + fn id(&self) -> &Id { + self.0.id() + } + + fn current_commit(&self) -> CommitCounter { + self.0.current_commit() + } + + fn geometry(&self, scale: Scale) -> Rectangle { + self.0.geometry(scale) + } + + fn transform(&self) -> Transform { + self.0.transform() + } + + fn src(&self) -> Rectangle { + self.0.src() + } + + fn damage_since( + &self, + scale: Scale, + commit: Option, + ) -> Vec> { + self.0.damage_since(scale, commit) + } + + fn opaque_regions(&self, scale: Scale) -> Vec> { + self.0.opaque_regions(scale) + } + + fn alpha(&self) -> f32 { + self.0.alpha() + } + + fn kind(&self) -> Kind { + self.0.kind() + } +} + +impl RenderElement for PrimaryGpuTextureRenderElement { + fn draw( + &self, + frame: &mut GlesFrame<'_>, + src: Rectangle, + dst: Rectangle, + damage: &[Rectangle], + ) -> Result<(), GlesError> { + let gles_frame = frame.as_gles_frame(); + RenderElement::::draw(&self.0, gles_frame, src, dst, damage)?; + Ok(()) + } + + fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option { + // If scanout for things other than Wayland buffers is implemented, this will need to take + // the target GPU into account. + None + } +} -- cgit