From 287480b541e85b13ff6419d372f82fa8e42c603c Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Sun, 16 Mar 2025 08:31:23 +0300 Subject: Keep buffer size when switching dynamic cast to Nothing Otherwise, we won't actually clear it because it'll become Pending. --- src/render_helpers/mod.rs | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/render_helpers') diff --git a/src/render_helpers/mod.rs b/src/render_helpers/mod.rs index 369ee5c2..d8799094 100644 --- a/src/render_helpers/mod.rs +++ b/src/render_helpers/mod.rs @@ -309,6 +309,19 @@ pub fn render_to_shm( .context("expected shm buffer, but didn't get one")? } +pub fn clear_dmabuf(renderer: &mut GlesRenderer, mut dmabuf: Dmabuf) -> anyhow::Result { + let size = dmabuf.size(); + let size = size.to_logical(1, Transform::Normal).to_physical(1); + let mut target = renderer.bind(&mut dmabuf).context("error binding dmabuf")?; + let mut frame = renderer + .render(&mut target, size, Transform::Normal) + .context("error starting frame")?; + frame + .clear(Color32F::TRANSPARENT, &[Rectangle::from_size(size)]) + .context("error clearing")?; + frame.finish().context("error finishing frame") +} + fn render_elements( renderer: &mut GlesRenderer, target: &mut GlesTarget, -- cgit