From ff7cbb97dfc1bc584b4363f60858ef132bb0bda4 Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Fri, 23 Aug 2024 12:48:20 +0300 Subject: Fix screen transition across scale/transform changes --- src/ui/screen_transition.rs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/ui') diff --git a/src/ui/screen_transition.rs b/src/ui/screen_transition.rs index ecec1f1e..3b5c2159 100644 --- a/src/ui/screen_transition.rs +++ b/src/ui/screen_transition.rs @@ -2,6 +2,7 @@ use std::time::Duration; use smithay::backend::renderer::element::Kind; use smithay::backend::renderer::gles::GlesTexture; +use smithay::utils::{Scale, Transform}; use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement; use crate::render_helpers::texture::{TextureBuffer, TextureRenderElement}; @@ -43,6 +44,14 @@ impl ScreenTransition { self.alpha == 0. } + pub fn update_render_elements(&mut self, scale: Scale, transform: Transform) { + // These textures should remain full-screen, even if scale or transform changes. + for buffer in &mut self.from_texture { + buffer.set_texture_scale(scale); + buffer.set_texture_transform(transform); + } + } + pub fn render(&self, target: RenderTarget) -> PrimaryGpuTextureRenderElement { let idx = match target { RenderTarget::Output => 0, -- cgit