From a24a6e4e3c441389fd7731320f47e61e567e237f Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Fri, 27 Dec 2024 11:20:03 +0300 Subject: Implement is-floating window rule matcher --- src/layout/floating.rs | 1 + src/layout/mod.rs | 4 ++++ src/layout/scrolling.rs | 1 + src/window/mapped.rs | 14 ++++++++++++++ src/window/mod.rs | 21 +++++++++++++++++++++ 5 files changed, 41 insertions(+) (limited to 'src') diff --git a/src/layout/floating.rs b/src/layout/floating.rs index a04c9b94..b3647844 100644 --- a/src/layout/floating.rs +++ b/src/layout/floating.rs @@ -1029,6 +1029,7 @@ impl FloatingSpace { let win = tile.window_mut(); win.set_active_in_column(true); + win.set_floating(true); let is_active = is_active && Some(win.id()) == active.as_ref(); win.set_activated(is_active); diff --git a/src/layout/mod.rs b/src/layout/mod.rs index 8f512c3b..2b12c7bb 100644 --- a/src/layout/mod.rs +++ b/src/layout/mod.rs @@ -186,6 +186,7 @@ pub trait LayoutElement { fn set_offscreen_element_id(&self, id: Option); fn set_activated(&mut self, active: bool); fn set_active_in_column(&mut self, active: bool); + fn set_floating(&mut self, floating: bool); fn set_bounds(&self, bounds: Size); fn configure_intent(&self) -> ConfigureIntent; @@ -3746,6 +3747,7 @@ impl Layout { let win = move_.tile.window_mut(); win.set_active_in_column(true); + win.set_floating(move_.is_floating); win.set_activated(true); win.set_interactive_resize(None); @@ -4074,6 +4076,8 @@ mod tests { fn set_active_in_column(&mut self, _active: bool) {} + fn set_floating(&mut self, _floating: bool) {} + fn is_fullscreen(&self) -> bool { false } diff --git a/src/layout/scrolling.rs b/src/layout/scrolling.rs index 5b13d0c6..5d1b8234 100644 --- a/src/layout/scrolling.rs +++ b/src/layout/scrolling.rs @@ -2614,6 +2614,7 @@ impl ScrollingSpace { let active_in_column = col.active_tile_idx == tile_idx; win.set_active_in_column(active_in_column); + win.set_floating(false); let active = is_active && self.active_column_idx == col_idx && active_in_column; win.set_activated(active); diff --git a/src/window/mapped.rs b/src/window/mapped.rs index 022a57a0..75551ef1 100644 --- a/src/window/mapped.rs +++ b/src/window/mapped.rs @@ -66,6 +66,9 @@ pub struct Mapped { /// Whether this window is the active window in its column. is_active_in_column: bool, + /// Whether this window is floating. + is_floating: bool, + /// Buffer to draw instead of the window when it should be blocked out. block_out_buffer: RefCell, @@ -163,6 +166,7 @@ impl Mapped { need_to_recompute_rules: false, is_focused: false, is_active_in_column: false, + is_floating: false, block_out_buffer: RefCell::new(SolidColorBuffer::new((0., 0.), [0., 0., 0., 1.])), animate_next_configure: false, animate_serials: Vec::new(), @@ -220,6 +224,10 @@ impl Mapped { self.is_active_in_column } + pub fn is_floating(&self) -> bool { + self.is_floating + } + pub fn set_is_focused(&mut self, is_focused: bool) { if self.is_focused == is_focused { return; @@ -690,6 +698,12 @@ impl LayoutElement for Mapped { self.need_to_recompute_rules |= changed; } + fn set_floating(&mut self, floating: bool) { + let changed = self.is_floating != floating; + self.is_floating = floating; + self.need_to_recompute_rules |= changed; + } + fn set_bounds(&self, bounds: Size) { self.toplevel().with_pending_state(|state| { state.bounds = Some(bounds); diff --git a/src/window/mod.rs b/src/window/mod.rs index 44d5359e..1cf576df 100644 --- a/src/window/mod.rs +++ b/src/window/mod.rs @@ -115,6 +115,21 @@ impl<'a> WindowRef<'a> { WindowRef::Mapped(mapped) => mapped.is_active_in_column(), } } + + pub fn is_floating(self) -> bool { + match self { + // FIXME: This means you cannot set initial configure rules based on is-floating. I'm + // not sure there's a good way to support it, since this matcher makes a cycle with the + // open-floating rule. + // + // That said, I don't think there are a lot of useful initial configure properties you + // may want to set through an is-floating matcher? Like, if you're configuring a + // specific window to open as floating, you can also set those properties in that same + // window rule, rather than relying on a different is-floating rule. + WindowRef::Unmapped(_) => false, + WindowRef::Mapped(mapped) => mapped.is_floating(), + } + } } impl ResolvedWindowRules { @@ -381,5 +396,11 @@ fn window_matches(window: WindowRef, role: &XdgToplevelSurfaceRoleAttributes, m: } } + if let Some(is_floating) = m.is_floating { + if window.is_floating() != is_floating { + return false; + } + } + true } -- cgit