From 609b1a02d06df7e71f8eb5cf76790469754b2aa2 Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Wed, 15 May 2024 19:52:11 +0400 Subject: Change resize shader geo size to logical pixels Consistent with the others. --- wiki/examples/resize_custom_shader.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'wiki/examples') diff --git a/wiki/examples/resize_custom_shader.frag b/wiki/examples/resize_custom_shader.frag index 3c2ad0b5..44f2976d 100644 --- a/wiki/examples/resize_custom_shader.frag +++ b/wiki/examples/resize_custom_shader.frag @@ -28,7 +28,7 @@ vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) { // expect and handle coordinates outside the [0, 1] range. The area will be // large enough to accomodate a crossfade effect. // -// * size_curr_geo: size of the current window geometry in physical pixels. +// * size_curr_geo: size of the current window geometry in logical pixels. // // It is homogeneous (the Z component is equal to 1). // -- cgit