use std::time::Duration; use niri::animation::Clock; use smithay::backend::renderer::element::RenderElement; use smithay::backend::renderer::gles::GlesRenderer; use smithay::utils::{Logical, Physical, Size}; pub mod gradient_angle; pub mod gradient_area; pub mod gradient_oklab; pub mod gradient_oklab_alpha; pub mod gradient_oklch_alpha; pub mod gradient_oklch_decreasing; pub mod gradient_oklch_increasing; pub mod gradient_oklch_longer; pub mod gradient_oklch_shorter; pub mod gradient_srgb; pub mod gradient_srgb_alpha; pub mod gradient_srgblinear; pub mod gradient_srgblinear_alpha; pub mod layout; pub mod tile; pub mod window; pub struct Args { pub size: Size, pub clock: Clock, } pub trait TestCase { fn resize(&mut self, _width: i32, _height: i32) {} fn are_animations_ongoing(&self) -> bool { false } fn advance_animations(&mut self, _current_time: Duration) {} fn render( &mut self, renderer: &mut GlesRenderer, size: Size, ) -> Vec>>; }