use std::time::Duration; use keyframe::functions::EaseOutCubic; use keyframe::EasingFunction; use portable_atomic::{AtomicF64, Ordering}; use crate::utils::get_monotonic_time; pub static ANIMATION_SLOWDOWN: AtomicF64 = AtomicF64::new(1.); #[derive(Debug)] pub struct Animation { from: f64, to: f64, duration: Duration, start_time: Duration, current_time: Duration, } impl Animation { pub fn new(from: f64, to: f64, over: Duration) -> Self { // FIXME: ideally we shouldn't use current time here because animations started within the // same frame cycle should have the same start time to be synchronized. let now = get_monotonic_time(); Self { from, to, duration: over.mul_f64(ANIMATION_SLOWDOWN.load(Ordering::Relaxed)), start_time: now, current_time: now, } } pub fn set_current_time(&mut self, time: Duration) { self.current_time = time; } pub fn is_done(&self) -> bool { self.current_time >= self.start_time + self.duration } pub fn value(&self) -> f64 { let passed = (self.current_time - self.start_time).as_secs_f64(); let total = self.duration.as_secs_f64(); let x = (passed / total).clamp(0., 1.); EaseOutCubic.y(x) * (self.to - self.from) + self.from } pub fn to(&self) -> f64 { self.to } }