use smithay::backend::input::ButtonState; use smithay::input::pointer::{ AxisFrame, ButtonEvent, CursorImageStatus, GestureHoldBeginEvent, GestureHoldEndEvent, GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent, GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab, PointerInnerHandle, RelativeMotionEvent, }; use smithay::input::SeatHandler; use smithay::utils::{Logical, Point}; use crate::niri::State; use crate::window::Mapped; pub struct PickWindowGrab { start_data: PointerGrabStartData, } impl PickWindowGrab { pub fn new(start_data: PointerGrabStartData) -> Self { Self { start_data } } fn on_ungrab(&mut self, state: &mut State) { if let Some(tx) = state.niri.pick_window.take() { let _ = tx.send_blocking(None); } state .niri .cursor_manager .set_cursor_image(CursorImageStatus::default_named()); // Redraw to update the cursor. state.niri.queue_redraw_all(); } } impl PointerGrab for PickWindowGrab { fn motion( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, _focus: Option<(::PointerFocus, Point)>, event: &MotionEvent, ) { handle.motion(data, None, event); } fn relative_motion( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, _focus: Option<(::PointerFocus, Point)>, event: &RelativeMotionEvent, ) { handle.relative_motion(data, None, event); } fn button( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &ButtonEvent, ) { if event.state != ButtonState::Pressed { return; } // We're handling this press, don't send the release to the window. data.niri.suppressed_buttons.insert(event.button); if let Some(tx) = data.niri.pick_window.take() { let _ = tx.send_blocking( data.niri .window_under(handle.current_location()) .map(Mapped::id), ); } handle.unset_grab(self, data, event.serial, event.time, true); } fn axis( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, details: AxisFrame, ) { handle.axis(data, details); } fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) { handle.frame(data); } fn gesture_swipe_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeBeginEvent, ) { handle.gesture_swipe_begin(data, event); } fn gesture_swipe_update( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeUpdateEvent, ) { handle.gesture_swipe_update(data, event); } fn gesture_swipe_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureSwipeEndEvent, ) { handle.gesture_swipe_end(data, event); } fn gesture_pinch_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchBeginEvent, ) { handle.gesture_pinch_begin(data, event); } fn gesture_pinch_update( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchUpdateEvent, ) { handle.gesture_pinch_update(data, event); } fn gesture_pinch_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GesturePinchEndEvent, ) { handle.gesture_pinch_end(data, event); } fn gesture_hold_begin( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureHoldBeginEvent, ) { handle.gesture_hold_begin(data, event); } fn gesture_hold_end( &mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>, event: &GestureHoldEndEvent, ) { handle.gesture_hold_end(data, event); } fn start_data(&self) -> &PointerGrabStartData { &self.start_data } fn unset(&mut self, data: &mut State) { self.on_ungrab(data); } }