use std::time::Duration; use smithay::desktop::Window; use smithay::input::touch::{ DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent, }; use smithay::input::SeatHandler; use smithay::output::Output; use smithay::utils::{IsAlive, Logical, Point, Serial}; use crate::layout::workspace::{Workspace, WorkspaceId}; use crate::niri::State; use crate::window::Mapped; // When the touch is stationary for this much time, it becomes an interactive move. const INTERACTIVE_MOVE_THRESHOLD: Duration = Duration::from_millis(500); pub struct TouchOverviewGrab { start_data: TouchGrabStartData, start_timestamp: Duration, last_location: Point, output: Output, start_pos_within_output: Point, workspace_id: Option, workspace_matched_narrow: bool, window: Option, gesture: GestureState, } #[derive(Debug, Clone, Copy)] enum GestureState { Recognizing, ViewOffset, WorkspaceSwitch, InteractiveMove, } impl TouchOverviewGrab { pub fn new( start_data: TouchGrabStartData, start_timestamp: Duration, output: Output, start_pos_within_output: Point, workspace_id: Option, workspace_matched_narrow: bool, window: Option, ) -> Self { Self { last_location: start_data.location, start_timestamp, start_data, output, start_pos_within_output, workspace_id, workspace_matched_narrow, window, gesture: GestureState::Recognizing, } } fn on_ungrab(&mut self, state: &mut State) { let layout = &mut state.niri.layout; match self.gesture { GestureState::Recognizing => { // Tap to activate. layout.focus_output(&self.output); // Activate the workspace if necessary. if self.window.is_some() || self.workspace_matched_narrow { // When activating a window, we want to activate the window's current // workspace. Otherwise, find the workspace that we tapped on. let ws_matches = |ws: &Workspace| { if let Some(window) = &self.window { ws.has_window(window) } else if let Some(ws_id) = self.workspace_id { ws.id() == ws_id } else { false } }; let ws_idx = if let Some((Some(mon), ws_idx, _)) = layout.workspaces().find(|(_, _, ws)| ws_matches(ws)) { // The workspace could've moved to a different output in the meantime. (*mon.output() == self.output).then_some(ws_idx) } else { None }; if let Some(ws_idx) = ws_idx { layout.toggle_overview_to_workspace(ws_idx); } } if let Some(window) = self.window.as_ref() { layout.activate_window(window); } } GestureState::ViewOffset => { layout.view_offset_gesture_end(Some(false)); } GestureState::WorkspaceSwitch => { layout.workspace_switch_gesture_end(Some(false)); } GestureState::InteractiveMove => { layout.interactive_move_end(self.window.as_ref().unwrap()); } }; state.niri.queue_redraw_all(); } } impl TouchGrab for TouchOverviewGrab { fn down( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(::TouchFocus, Point)>, event: &DownEvent, seq: Serial, ) { handle.down(data, None, event, seq); if event.slot == self.start_data.slot { return; } if matches!(self.gesture, GestureState::InteractiveMove) { if let Some(window) = &self.window.as_ref() { data.niri.layout.toggle_window_floating(Some(window)); data.niri.queue_redraw_all(); } } } fn up( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &UpEvent, seq: Serial, ) { handle.up(data, event, seq); if event.slot != self.start_data.slot { return; } handle.unset_grab(self, data); } fn motion( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(::TouchFocus, Point)>, event: &MotionEvent, seq: Serial, ) { handle.motion(data, None, event, seq); if event.slot != self.start_data.slot { return; } let timestamp = Duration::from_millis(u64::from(event.time)); let layout = &mut data.niri.layout; // Check if we should become interactive move. if matches!(self.gesture, GestureState::Recognizing) { if let Some(window) = self.window.as_ref().filter(|win| win.alive()) { let passed = timestamp.saturating_sub(self.start_timestamp); if INTERACTIVE_MOVE_THRESHOLD <= passed && layout.interactive_move_begin( window.clone(), &self.output, self.start_pos_within_output, ) { self.gesture = GestureState::InteractiveMove; } } } // Check if we should become a spatial scroll. if matches!(self.gesture, GestureState::Recognizing) { let c = event.location - self.start_data.location; // Check if the gesture moved far enough to decide. Threshold copied from libadwaita. if c.x * c.x + c.y * c.y >= 16. * 16. { if let Some(ws_id) = self.workspace_id.filter(|_| c.x.abs() > c.y.abs()) { if let Some((ws_idx, ws)) = layout.find_workspace_by_id(ws_id) { if ws.current_output() == Some(&self.output) { layout.view_offset_gesture_begin(&self.output, Some(ws_idx), false); self.gesture = GestureState::ViewOffset; } } } if matches!(self.gesture, GestureState::Recognizing) { layout.workspace_switch_gesture_begin(&self.output, false); self.gesture = GestureState::WorkspaceSwitch; } } } // Do nothing if still recognizing. if matches!(self.gesture, GestureState::Recognizing) { return; } let delta = event.location - self.last_location; self.last_location = event.location; let ongoing = match self.gesture { GestureState::Recognizing => unreachable!(), GestureState::ViewOffset => layout .view_offset_gesture_update(-delta.x, timestamp, false) .is_some(), GestureState::WorkspaceSwitch => layout .workspace_switch_gesture_update(-delta.y, timestamp, false) .is_some(), GestureState::InteractiveMove => { let window = self.window.as_ref().unwrap(); if let Some((output, pos_within_output)) = data.niri.output_under(event.location) { let output = output.clone(); data.niri.layout.interactive_move_update( window, delta, output, pos_within_output, ) } else { false } } }; if ongoing { data.niri.queue_redraw_all(); } else { handle.unset_grab(self, data); } } fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) { handle.frame(data, seq); } fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) { handle.cancel(data, seq); handle.unset_grab(self, data); } fn shape( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &ShapeEvent, seq: Serial, ) { handle.shape(data, event, seq); } fn orientation( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &OrientationEvent, seq: Serial, ) { handle.orientation(data, event, seq); } fn start_data(&self) -> &TouchGrabStartData { &self.start_data } fn unset(&mut self, data: &mut State) { self.on_ungrab(data); } }