use smithay::desktop::Window; use smithay::input::touch::{ DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent, }; use smithay::input::SeatHandler; use smithay::utils::{IsAlive, Logical, Point, Serial}; use crate::niri::State; pub struct TouchResizeGrab { start_data: TouchGrabStartData, window: Window, } impl TouchResizeGrab { pub fn new(start_data: TouchGrabStartData, window: Window) -> Self { Self { start_data, window } } fn on_ungrab(&mut self, state: &mut State) { state.niri.layout.interactive_resize_end(&self.window); } } impl TouchGrab for TouchResizeGrab { fn down( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(::TouchFocus, Point)>, event: &DownEvent, seq: Serial, ) { handle.down(data, None, event, seq); } fn up( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &UpEvent, seq: Serial, ) { handle.up(data, event, seq); if event.slot != self.start_data.slot { return; } handle.unset_grab(self, data); } fn motion( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, _focus: Option<(::TouchFocus, Point)>, event: &MotionEvent, seq: Serial, ) { handle.motion(data, None, event, seq); if event.slot != self.start_data.slot { return; } if self.window.alive() { let delta = event.location - self.start_data.location; let ongoing = data .niri .layout .interactive_resize_update(&self.window, delta); if ongoing { return; } } // The resize is no longer ongoing. handle.unset_grab(self, data); } fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) { handle.frame(data, seq); } fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) { handle.cancel(data, seq); handle.unset_grab(self, data); } fn shape( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &ShapeEvent, seq: Serial, ) { handle.shape(data, event, seq); } fn orientation( &mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, event: &OrientationEvent, seq: Serial, ) { handle.orientation(data, event, seq); } fn start_data(&self) -> &TouchGrabStartData { &self.start_data } fn unset(&mut self, data: &mut State) { self.on_ungrab(data); } }