precision highp float; #if defined(DEBUG_FLAGS) uniform float niri_tint; #endif varying vec2 niri_v_coords; uniform vec2 niri_size; uniform mat3 niri_input_to_geo; uniform vec2 niri_geo_size; uniform sampler2D niri_tex; uniform mat3 niri_geo_to_tex; uniform float niri_progress; uniform float niri_clamped_progress; uniform float niri_random_seed; uniform float niri_alpha; uniform float niri_scale;