use smithay::backend::renderer::gles::{GlesPixelProgram, GlesRenderer, UniformName, UniformType}; use super::primary_gpu_pixel_shader_with_textures::PixelWithTexturesProgram; use super::renderer::NiriRenderer; pub struct Shaders { pub gradient_border: Option, pub crossfade: Option, } impl Shaders { fn compile(renderer: &mut GlesRenderer) -> Self { let _span = tracy_client::span!("Shaders::compile"); let gradient_border = renderer .compile_custom_pixel_shader( include_str!("gradient_border.frag"), &[ UniformName::new("color_from", UniformType::_4f), UniformName::new("color_to", UniformType::_4f), UniformName::new("grad_offset", UniformType::_2f), UniformName::new("grad_width", UniformType::_1f), UniformName::new("grad_vec", UniformType::_2f), ], ) .map_err(|err| { warn!("error compiling gradient border shader: {err:?}"); }) .ok(); let crossfade = PixelWithTexturesProgram::compile( renderer, include_str!("crossfade.frag"), &[ UniformName::new("tex_from_loc", UniformType::_2f), UniformName::new("tex_from_size", UniformType::_2f), UniformName::new("tex_to_loc", UniformType::_2f), UniformName::new("tex_to_size", UniformType::_2f), UniformName::new("amount", UniformType::_1f), ], &["tex_from", "tex_to"], ) .map_err(|err| { warn!("error compiling crossfade shader: {err:?}"); }) .ok(); Self { gradient_border, crossfade, } } pub fn get(renderer: &mut impl NiriRenderer) -> &Self { let renderer = renderer.as_gles_renderer(); let data = renderer.egl_context().user_data(); data.get() .expect("shaders::init() must be called when creating the renderer") } } pub fn init(renderer: &mut GlesRenderer) { let shaders = Shaders::compile(renderer); let data = renderer.egl_context().user_data(); if !data.insert_if_missing(|| shaders) { error!("shaders were already compiled"); } }