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|
use std::time::Duration;
use smithay::desktop::Window;
use smithay::input::touch::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent,
TouchGrab, TouchInnerHandle, UpEvent,
};
use smithay::input::SeatHandler;
use smithay::output::Output;
use smithay::utils::{IsAlive, Logical, Point, Serial};
use crate::layout::workspace::{Workspace, WorkspaceId};
use crate::niri::State;
use crate::window::Mapped;
// When the touch is stationary for this much time, it becomes an interactive move.
const INTERACTIVE_MOVE_THRESHOLD: Duration = Duration::from_millis(500);
pub struct TouchOverviewGrab {
start_data: TouchGrabStartData<State>,
start_timestamp: Duration,
last_location: Point<f64, Logical>,
output: Output,
start_pos_within_output: Point<f64, Logical>,
workspace_id: Option<WorkspaceId>,
workspace_matched_narrow: bool,
window: Option<Window>,
gesture: GestureState,
}
#[derive(Debug, Clone, Copy)]
enum GestureState {
Recognizing,
ViewOffset,
WorkspaceSwitch,
InteractiveMove,
}
impl TouchOverviewGrab {
pub fn new(
start_data: TouchGrabStartData<State>,
start_timestamp: Duration,
output: Output,
start_pos_within_output: Point<f64, Logical>,
workspace_id: Option<WorkspaceId>,
workspace_matched_narrow: bool,
window: Option<Window>,
) -> Self {
Self {
last_location: start_data.location,
start_timestamp,
start_data,
output,
start_pos_within_output,
workspace_id,
workspace_matched_narrow,
window,
gesture: GestureState::Recognizing,
}
}
fn on_ungrab(&mut self, state: &mut State) {
let layout = &mut state.niri.layout;
match self.gesture {
GestureState::Recognizing => {
// Tap to activate.
layout.focus_output(&self.output);
// Activate the workspace if necessary.
if self.window.is_some() || self.workspace_matched_narrow {
// When activating a window, we want to activate the window's current
// workspace. Otherwise, find the workspace that we tapped on.
let ws_matches = |ws: &Workspace<Mapped>| {
if let Some(window) = &self.window {
ws.has_window(window)
} else if let Some(ws_id) = self.workspace_id {
ws.id() == ws_id
} else {
false
}
};
let ws_idx = if let Some((Some(mon), ws_idx, _)) =
layout.workspaces().find(|(_, _, ws)| ws_matches(ws))
{
// The workspace could've moved to a different output in the meantime.
(*mon.output() == self.output).then_some(ws_idx)
} else {
None
};
if let Some(ws_idx) = ws_idx {
layout.toggle_overview_to_workspace(ws_idx);
}
}
if let Some(window) = self.window.as_ref() {
layout.activate_window(window);
}
}
GestureState::ViewOffset => {
layout.view_offset_gesture_end(Some(false));
}
GestureState::WorkspaceSwitch => {
layout.workspace_switch_gesture_end(Some(false));
}
GestureState::InteractiveMove => {
layout.interactive_move_end(self.window.as_ref().unwrap());
}
};
state.niri.queue_redraw_all();
}
}
impl TouchGrab<State> for TouchOverviewGrab {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
handle.down(data, None, event, seq);
if event.slot == self.start_data.slot {
return;
}
if matches!(self.gesture, GestureState::InteractiveMove) {
if let Some(window) = &self.window.as_ref() {
data.niri.layout.toggle_window_floating(Some(window));
data.niri.queue_redraw_all();
}
}
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
handle.up(data, event, seq);
if event.slot != self.start_data.slot {
return;
}
handle.unset_grab(self, data);
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &MotionEvent,
seq: Serial,
) {
handle.motion(data, None, event, seq);
if event.slot != self.start_data.slot {
return;
}
let timestamp = Duration::from_millis(u64::from(event.time));
let layout = &mut data.niri.layout;
// Check if we should become interactive move.
if matches!(self.gesture, GestureState::Recognizing) {
if let Some(window) = self.window.as_ref().filter(|win| win.alive()) {
let passed = timestamp.saturating_sub(self.start_timestamp);
if INTERACTIVE_MOVE_THRESHOLD <= passed
&& layout.interactive_move_begin(
window.clone(),
&self.output,
self.start_pos_within_output,
)
{
self.gesture = GestureState::InteractiveMove;
}
}
}
// Check if we should become a spatial scroll.
if matches!(self.gesture, GestureState::Recognizing) {
let c = event.location - self.start_data.location;
// Check if the gesture moved far enough to decide. Threshold copied from libadwaita.
if c.x * c.x + c.y * c.y >= 16. * 16. {
if let Some(ws_id) = self.workspace_id.filter(|_| c.x.abs() > c.y.abs()) {
if let Some((ws_idx, ws)) = layout.find_workspace_by_id(ws_id) {
if ws.current_output() == Some(&self.output) {
layout.view_offset_gesture_begin(&self.output, Some(ws_idx), false);
self.gesture = GestureState::ViewOffset;
}
}
}
if matches!(self.gesture, GestureState::Recognizing) {
layout.workspace_switch_gesture_begin(&self.output, false);
self.gesture = GestureState::WorkspaceSwitch;
}
}
}
// Do nothing if still recognizing.
if matches!(self.gesture, GestureState::Recognizing) {
return;
}
let delta = event.location - self.last_location;
self.last_location = event.location;
let ongoing = match self.gesture {
GestureState::Recognizing => unreachable!(),
GestureState::ViewOffset => layout
.view_offset_gesture_update(-delta.x, timestamp, false)
.is_some(),
GestureState::WorkspaceSwitch => layout
.workspace_switch_gesture_update(-delta.y, timestamp, false)
.is_some(),
GestureState::InteractiveMove => {
let window = self.window.as_ref().unwrap();
if let Some((output, pos_within_output)) = data.niri.output_under(event.location) {
|