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use smithay::desktop::Window;
use smithay::input::touch::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent,
TouchGrab, TouchInnerHandle, UpEvent,
};
use smithay::input::SeatHandler;
use smithay::utils::{IsAlive, Logical, Point, Serial};
use crate::niri::State;
pub struct TouchResizeGrab {
start_data: TouchGrabStartData<State>,
window: Window,
}
impl TouchResizeGrab {
pub fn new(start_data: TouchGrabStartData<State>, window: Window) -> Self {
Self { start_data, window }
}
fn on_ungrab(&mut self, state: &mut State) {
state.niri.layout.interactive_resize_end(&self.window);
}
}
impl TouchGrab<State> for TouchResizeGrab {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
handle.down(data, None, event, seq);
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
handle.up(data, event, seq);
if event.slot != self.start_data.slot {
return;
}
handle.unset_grab(self, data);
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &MotionEvent,
seq: Serial,
) {
handle.motion(data, None, event, seq);
if event.slot != self.start_data.slot {
return;
}
if self.window.alive() {
let delta = event.location - self.start_data.location;
let ongoing = data
.niri
.layout
.interactive_resize_update(&self.window, delta);
if ongoing {
return;
}
}
// The resize is no longer ongoing.
handle.unset_grab(self, data);
}
fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
handle.frame(data, seq);
}
fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
handle.cancel(data, seq);
handle.unset_grab(self, data);
}
fn shape(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &ShapeEvent,
seq: Serial,
) {
handle.shape(data, event, seq);
}
fn orientation(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &OrientationEvent,
seq: Serial,
) {
handle.orientation(data, event, seq);
}
fn start_data(&self) -> &TouchGrabStartData<State> {
&self.start_data
}
fn unset(&mut self, data: &mut State) {
self.on_ungrab(data);
}
}
|