#! /usr/bin/lua function numbergame(a0) local out = {} local a = a0 table.sort(a) for i = 1, #a, 2 do table.insert(out, a[i + 1]) table.insert(out, a[i]) end return out end -- by Michael Anderson at -- https://stackoverflow.com/questions/8722620/comparing-two-index-tables-by-index-value-in-lua -- modified by Roger function recursive_compare(t1,t2) -- Use usual comparison first. if t1==t2 then return true end -- We only support non-default behavior for tables if (type(t1)~="table") then return false end -- They better have the same metatables local mt1 = getmetatable(t1) local mt2 = getmetatable(t2) if( not recursive_compare(mt1,mt2) ) then return false end -- Build list of all keys local kk = {} for k1, _ in pairs(t1) do kk[k1] = true end for k2, _ in pairs(t2) do kk[k2] = true end -- Check each key that exists in at least one table for _, k in ipairs(kk) do if (not recursive_compare(t1[k], t2[k])) then return false end end return true end if recursive_compare(numbergame({2, 5, 3, 4}), {3, 2, 5, 4}) then io.write("Pass") else io.write("FAIL") end io.write(" ") if recursive_compare(numbergame({9, 4, 1, 3, 6, 4, 6, 1}), {1, 1, 4, 3, 6, 4, 9, 6}) then io.write("Pass") else io.write("FAIL") end io.write(" ") if recursive_compare(numbergame({1, 2, 2, 3}), {2, 1, 3, 2}) then io.write("Pass") else io.write("FAIL") end print("")