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<title>github/rapier.git, branch v0.3.0</title>
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<title>Release v0.3.0</title>
<updated>2020-10-27T16:52:08+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:48:21+00:00</published>
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<title>Merge pull request #44 from dimforge/custom_callbacks_filtering</title>
<updated>2020-10-27T16:36:45+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:36:45+00:00</published>
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Added user-implementable traits for collision/proximity pair filtering.</content>
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Added user-implementable traits for collision/proximity pair filtering.</pre>
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<entry>
<title>Fix performance regression due to sleeping objects pairs no longer being ignored by the narrow-phase.</title>
<updated>2020-10-27T16:17:14+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:14:13+00:00</published>
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<entry>
<title>ContactPairFilter: don't overwrite the effect of the solver groups.</title>
<updated>2020-10-27T15:49:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:48:05+00:00</published>
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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<entry>
<title>Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.</title>
<updated>2020-10-27T15:21:33+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:21:33+00:00</published>
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This is closer to what the solver actually does.
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This is closer to what the solver actually does.
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<entry>
<title>Added user-implementable traits for collision/proximity pair filtering.</title>
<updated>2020-10-27T15:12:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:11:20+00:00</published>
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<entry>
<title>Merge pull request #43 from dimforge/interaction_groups</title>
<updated>2020-10-27T15:10:10+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:10:10+00:00</published>
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Add collision filtering based in bit masks</content>
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Add collision filtering based in bit masks</pre>
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<entry>
<title>Ignore the code block in the InteractionGroups doc.</title>
<updated>2020-10-27T14:05:10+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T14:05:10+00:00</published>
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<entry>
<title>Take collision groups into account for ray-casting.</title>
<updated>2020-10-27T13:35:01+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T13:29:58+00:00</published>
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<entry>
<title>Take the solver flags into account when collecting contact manifolds to solve.</title>
<updated>2020-10-27T13:35:01+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T13:25:19+00:00</published>
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