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<title>github/rapier.git, branch v0.3.1</title>
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<title>Release v0.3.1</title>
<updated>2020-11-02T18:01:30+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T18:01:30+00:00</published>
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<entry>
<title>Merge pull request #50 from dimforge/joint_removal</title>
<updated>2020-11-02T18:00:12+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T18:00:12+00:00</published>
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Implement joint removal.</content>
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Implement joint removal.</pre>
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<entry>
<title>Implement joint removal.</title>
<updated>2020-11-02T17:47:27+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T17:47:27+00:00</published>
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<entry>
<title>Merge pull request #49 from dimforge/determinism_bug</title>
<updated>2020-11-02T17:43:07+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T17:43:07+00:00</published>
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Fix simulation reaching different states when started from different snaphots</content>
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Fix simulation reaching different states when started from different snaphots</pre>
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<entry>
<title>Fix 2D compilation.</title>
<updated>2020-11-02T17:03:10+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T16:57:48+00:00</published>
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<entry>
<title>Fix simulation reaching different states when started from different snaphots.</title>
<updated>2020-11-02T14:08:46+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T14:07:50+00:00</published>
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<entry>
<title>Release v0.3.0</title>
<updated>2020-10-27T16:52:08+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:48:21+00:00</published>
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<entry>
<title>Merge pull request #44 from dimforge/custom_callbacks_filtering</title>
<updated>2020-10-27T16:36:45+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:36:45+00:00</published>
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Added user-implementable traits for collision/proximity pair filtering.</content>
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Added user-implementable traits for collision/proximity pair filtering.</pre>
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<entry>
<title>Fix performance regression due to sleeping objects pairs no longer being ignored by the narrow-phase.</title>
<updated>2020-10-27T16:17:14+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:14:13+00:00</published>
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<entry>
<title>ContactPairFilter: don't overwrite the effect of the solver groups.</title>
<updated>2020-10-27T15:49:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:48:05+00:00</published>
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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