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<title>Rename allowed_translation/rotation to enabled_translation/rotation</title>
<updated>2022-07-08T15:16:44+00:00</updated>
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<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
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<published>2022-07-08T15:16:44+00:00</published>
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<entry>
<title>Rename restrict_translation/rotation to set_allowed_translation/rotation</title>
<updated>2022-07-08T09:48:31+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
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<published>2022-07-08T09:48:31+00:00</published>
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<entry>
<title>Rename rigid-body `static` to `fixed`</title>
<updated>2022-03-20T20:49:16+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
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<published>2022-03-19T15:23:09+00:00</published>
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<entry>
<title>Joint API and joint motors improvements</title>
<updated>2022-03-20T20:49:16+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
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<published>2022-02-20T11:55:00+00:00</published>
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<entry>
<title>Implement multibody joints and the new solver</title>
<updated>2022-01-02T15:58:36+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
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<published>2022-01-02T13:47:40+00:00</published>
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<entry>
<title>Add prelude + use vectors for setting linvel/translation in builders</title>
<updated>2021-05-25T09:00:13+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
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<published>2021-05-25T09:00:13+00:00</published>
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<entry>
<title>Replace Kiss3d by Bevy for the testbed renderer.</title>
<updated>2021-05-16T15:49:20+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-05-16T15:49:20+00:00</published>
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<entry>
<title>Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case.</title>
<updated>2021-01-21T13:58:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-21T13:58:40+00:00</published>
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<entry>
<title>Rename RigidBodyBuilder::principal_inertia -&gt; principal_angular_inertia for clarity.</title>
<updated>2020-12-01T14:07:04+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-12-01T14:04:30+00:00</published>
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