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<title>github/rapier.git/examples3d, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<entry>
<title>Fix shape modification not updating graphics in testbed (#708)</title>
<updated>2025-01-08T17:03:01+00:00</updated>
<author>
<name>Austin J. Garrett</name>
<email>agarrett777@gmail.com</email>
</author>
<published>2025-01-08T17:03:01+00:00</published>
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<id>552cfebab06f33290a9593fd3e2f5d835ee0dc72</id>
<content type='text'>
* Fix shape modification not updating graphics in testbed

* Add update collider to Testbed

* chore: lint shape_modifications3

* chore: simplify GraphicsManager::remove_collider_nodes

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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* Fix shape modification not updating graphics in testbed

* Add update collider to Testbed

* chore: lint shape_modifications3

* chore: simplify GraphicsManager::remove_collider_nodes

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update to Parry 0.18 (#770)</title>
<updated>2025-01-08T16:16:34+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2025-01-08T16:16:34+00:00</published>
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<id>dc4bd24da869cfa8143c3ee9a98cdec662db289e</id>
<content type='text'>
* update to parry ~main

* use traverse_depth_first

* add example to test intersection

* rely on upstream PR rather than local

* re-enable profiler_ui for examples

* rely on official parry repository

* chore: switch back to the published version of parry

* chore: update changelog

* chore: remove dead code

* fix compilation of rapier3d-meshloader and rapier3d-urdf

* chore: cargo fmt

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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<pre>
* update to parry ~main

* use traverse_depth_first

* add example to test intersection

* rely on upstream PR rather than local

* re-enable profiler_ui for examples

* rely on official parry repository

* chore: switch back to the published version of parry

* chore: update changelog

* chore: remove dead code

* fix compilation of rapier3d-meshloader and rapier3d-urdf

* chore: cargo fmt

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Profiling support (#743)</title>
<updated>2024-11-19T15:33:26+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-11-19T15:33:26+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix CharacterController max/min slope handling (#701)</title>
<updated>2024-09-23T09:10:29+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-09-23T09:10:29+00:00</published>
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<id>76357e3588dfc5efe9fa609df21e2aaf707fbba9</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>ImpulseJointSet::get_mut option to wake up connected bodies (#716)</title>
<updated>2024-09-13T08:48:56+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-09-13T08:48:56+00:00</published>
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<id>c714ff81f2be61f433d0521bc56ba44ce0e71298</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Color visualization for grounded character controller (#705)</title>
<updated>2024-08-02T09:49:45+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-08-02T09:49:45+00:00</published>
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<id>364b5b7c37c30af745ad77555d56b6c47ce7de8e</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix spelling in filename for `debug_excentric_boxes3` (#691)</title>
<updated>2024-07-18T07:51:16+00:00</updated>
<author>
<name>Bruce Mitchener</name>
<email>bruce.mitchener@gmail.com</email>
</author>
<published>2024-07-18T07:51:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove check for `target_arch = "asmjs"` (#679)</title>
<updated>2024-07-12T15:01:08+00:00</updated>
<author>
<name>Bruce Mitchener</name>
<email>bruce.mitchener@gmail.com</email>
</author>
<published>2024-07-12T15:01:08+00:00</published>
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<id>5a45a7f5591092489eebf25f4fdd854b18f59ac2</id>
<content type='text'>
This is long obsolete and was removed from Rust itself in
https://github.com/rust-lang/rust/pull/117338</content>
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This is long obsolete and was removed from Rust itself in
https://github.com/rust-lang/rust/pull/117338</pre>
</div>
</content>
</entry>
<entry>
<title>feat: add RevoluteJoint::angle to compute the revolute joint’s angle</title>
<updated>2024-06-09T11:20:09+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-06-09T10:11:30+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>chore: add more comments</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-06-09T08:57:37+00:00</published>
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