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<title>github/rapier.git/examples3d, branch v0.21.0</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<title>feat: add RevoluteJoint::angle to compute the revolute joint’s angle</title>
<updated>2024-06-09T11:20:09+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
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<published>2024-06-09T10:11:30+00:00</published>
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<entry>
<title>chore: add more comments</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
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<published>2024-06-09T08:57:37+00:00</published>
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<entry>
<title>feat: more urdf loader improvements</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-06-02T17:26:09+00:00</published>
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<entry>
<title>feat: more urdf parser fixes + stl parser</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-05-26T16:18:38+00:00</published>
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<entry>
<title>feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and  JointAxis::X/Y/Z by ::LinX/LinY/LinZ</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-05-26T16:12:26+00:00</published>
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<entry>
<title>feat: add urdf example</title>
<updated>2024-06-09T10:09:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2024-05-25T21:17:15+00:00</published>
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<entry>
<title>feat: add simple inverse-kinematics solver for multibodies (#632)</title>
<updated>2024-05-25T08:36:34+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2024-05-25T08:36:34+00:00</published>
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* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies

* feat: add 2d inverse kinematics example

* feat: make forward_kinematics auto-fix the root’s degrees of freedom

* feat: add 3d inverse kinematics example

* chore: update changelog

* chore: clippy fixes

* chore: more clippy fixes

* fix tests</content>
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* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies

* feat: add 2d inverse kinematics example

* feat: make forward_kinematics auto-fix the root’s degrees of freedom

* feat: add 3d inverse kinematics example

* chore: update changelog

* chore: clippy fixes

* chore: more clippy fixes

* fix tests</pre>
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</entry>
<entry>
<title>feat: add a vertical wall to the 2D and 3D character controller examples</title>
<updated>2024-05-05T14:17:39+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-05-04T15:51:35+00:00</published>
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<entry>
<title>chore: clippy fixes</title>
<updated>2024-04-30T21:10:46+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-04-28T16:23:30+00:00</published>
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<entry>
<title>feat: rename collision_skin to contact_skin</title>
<updated>2024-04-30T21:10:46+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-04-28T13:53:49+00:00</published>
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