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<title>github/rapier.git/examples3d, branch v0.5.0</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<title>Allow using polylines as a collider shape.</title>
<updated>2021-01-26T15:41:21+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-26T15:41:21+00:00</published>
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<entry>
<title>Rename cdl to parry.</title>
<updated>2021-01-24T10:13:44+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-24T10:13:44+00:00</published>
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<entry>
<title>Fix warnings in tests and testbed.</title>
<updated>2021-01-23T12:34:03+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-23T12:34:03+00:00</published>
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<entry>
<title>Move ColliderShape out of Rapier.</title>
<updated>2021-01-22T17:10:54+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-22T17:10:54+00:00</published>
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<entry>
<title>Minor code simplification for the 3D heightfield example.</title>
<updated>2021-01-22T15:11:10+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-22T15:11:10+00:00</published>
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<entry>
<title>Merge branch 'master' into split_geom</title>
<updated>2021-01-22T15:10:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-22T15:10:24+00:00</published>
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# Conflicts:
#	examples2d/sensor2.rs
#	examples3d/sensor3.rs
#	src/dynamics/integration_parameters.rs
#	src/dynamics/solver/parallel_island_solver.rs
#	src/dynamics/solver/velocity_constraint.rs
#	src/dynamics/solver/velocity_ground_constraint.rs
#	src_testbed/nphysics_backend.rs
#	src_testbed/physx_backend.rs
#	src_testbed/testbed.rs
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# Conflicts:
#	examples2d/sensor2.rs
#	examples3d/sensor3.rs
#	src/dynamics/integration_parameters.rs
#	src/dynamics/solver/parallel_island_solver.rs
#	src/dynamics/solver/velocity_constraint.rs
#	src/dynamics/solver/velocity_ground_constraint.rs
#	src_testbed/nphysics_backend.rs
#	src_testbed/physx_backend.rs
#	src_testbed/testbed.rs
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</entry>
<entry>
<title>Add collider constructors for shapes obtained from convex decomposition.</title>
<updated>2021-01-21T15:29:05+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-21T15:29:05+00:00</published>
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<entry>
<title>Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case.</title>
<updated>2021-01-21T13:58:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-21T13:58:40+00:00</published>
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<entry>
<title>Fix velocity constraints for ball joints involving bodies with non-uniform angular inertia.</title>
<updated>2021-01-20T16:20:01+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-20T16:03:36+00:00</published>
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<id>d69b5876f35a6d67e164e5e6dc5719413f53c4f5</id>
<content type='text'>
Fix #86
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Fix #86
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<entry>
<title>Switch to [u32; DIM] instead of Point&lt;u32&gt; for element indices.</title>
<updated>2021-01-20T14:40:00+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-01-20T14:40:00+00:00</published>
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