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<title>Profiling support (#743)</title>
<updated>2024-11-19T15:33:26+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
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<published>2024-11-19T15:33:26+00:00</published>
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<entry>
<title>Fix character controller ground detection (#715)</title>
<updated>2024-11-19T14:32:37+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
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<published>2024-11-19T14:32:37+00:00</published>
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<entry>
<title>Fix CharacterController max/min slope handling (#701)</title>
<updated>2024-09-23T09:10:29+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-09-23T09:10:29+00:00</published>
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<entry>
<title>character controller: Fix some cases of grounded not being detected (#711)</title>
<updated>2024-08-09T09:54:28+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-08-09T09:54:28+00:00</published>
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character offset exxageration to 1.2 </content>
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character offset exxageration to 1.2 </pre>
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<entry>
<title>fix: less invasive `solve_character_collision_impulses` function (#652)</title>
<updated>2024-06-23T21:01:55+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-23T21:01:55+00:00</published>
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* fix: less invasive `solve_character_collision_impulses` function

Taking ownership of the elements is not necessary.

It also conveys the information that elements are only read.

* Add Changelog</content>
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* fix: less invasive `solve_character_collision_impulses` function

Taking ownership of the elements is not necessary.

It also conveys the information that elements are only read.

* Add Changelog</pre>
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<entry>
<title>fix: character controller: walls less likely to trigger ground detection (#655)</title>
<updated>2024-06-17T14:51:06+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-17T14:51:06+00:00</published>
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<title>feat: change the character controller’s solve_character_collision_impulses to take multiple CharacterCollision (#646)</title>
<updated>2024-06-09T11:20:58+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-09T11:20:58+00:00</published>
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* character controller: solve multiple collisions

* add solve multiple collisions to changelog

* chore: apply review comments

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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* character controller: solve multiple collisions

* add solve multiple collisions to changelog

* chore: apply review comments

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
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<entry>
<title>chore: clippy fixes</title>
<updated>2024-05-05T14:17:39+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2024-05-05T13:51:10+00:00</published>
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<entry>
<title>chore: misc typo fixes</title>
<updated>2024-05-05T14:17:39+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2024-05-05T12:51:48+00:00</published>
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<entry>
<title>feat: rename CharacterCollision::toi to hit</title>
<updated>2024-05-05T14:17:39+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2024-05-05T08:31:42+00:00</published>
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