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<title>Split rigid-bodies and colliders into multiple components</title>
<updated>2021-04-26T16:00:50+00:00</updated>
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<name>Crozet Sébastien</name>
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<published>2021-04-26T15:59:25+00:00</published>
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<entry>
<title>CCD: take angular motion and penetration depth into account in various thresholds.</title>
<updated>2021-03-30T15:10:50+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
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<published>2021-03-30T15:08:51+00:00</published>
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<title>Allow collider modification after its insersion to the ColliderSet.</title>
<updated>2021-03-29T12:54:54+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
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<published>2021-03-29T12:54:54+00:00</published>
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<title>Projection friction impulses on an implicit cone instead of a pyramidal approximation.</title>
<updated>2021-03-07T10:44:19+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
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<published>2021-03-07T10:43:47+00:00</published>
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<title>Allow several rules for combining friction/restitution coefficients.</title>
<updated>2021-01-21T15:03:27+00:00</updated>
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<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
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