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<title>github/rapier.git/src/dynamics, branch disabled-flag</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<title>Start experimenting with collider/rigid-body disabling.</title>
<updated>2022-05-31T09:23:46+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
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<published>2022-05-31T09:23:46+00:00</published>
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<entry>
<title>Fix wasm build</title>
<updated>2022-05-30T17:21:52+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-05-30T17:21:52+00:00</published>
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<entry>
<title>Move the cfm factor to the velocity constraints instead of the elements.</title>
<updated>2022-05-30T17:14:05+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-05-30T17:14:05+00:00</published>
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<entry>
<title>Add the option to automatically wake-up rigid-bodies a new joint is attached to</title>
<updated>2022-05-30T16:29:18+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-05-30T16:24:46+00:00</published>
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<entry>
<title>CCD improvements</title>
<updated>2022-05-30T16:29:18+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-05-30T16:21:35+00:00</published>
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- Fix bug where the CCD thickness wasn’t initialized properly.
- Fix bug where the contact compliance would result in unwanted tunelling, despite CCD being enabled.</content>
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- Fix bug where the CCD thickness wasn’t initialized properly.
- Fix bug where the contact compliance would result in unwanted tunelling, despite CCD being enabled.</pre>
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</entry>
<entry>
<title>Rename JointSet::joints_with to attached_joints</title>
<updated>2022-05-30T15:48:31+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>sebcrozet@dimforge.com</email>
</author>
<published>2022-05-30T15:48:31+00:00</published>
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<entry>
<title>Take round shapes into account in 2D debug render</title>
<updated>2022-04-28T11:05:00+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-04-28T11:05:00+00:00</published>
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<entry>
<title>Fix panic when the world is stepped with dt = 0</title>
<updated>2022-04-28T11:04:14+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-04-28T11:04:14+00:00</published>
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<entry>
<title>Rename RigidBody::set_mass_properties -&gt; set_additional_mass_properties</title>
<updated>2022-04-28T11:03:55+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-04-28T11:03:55+00:00</published>
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<entry>
<title>Add collision event flags</title>
<updated>2022-04-28T11:03:14+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-04-28T11:02:43+00:00</published>
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