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<title>github/rapier.git/src/dynamics, branch v0.2.0</title>
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<entry>
<title>Don't let the PubSub internal offsets overflow + fix some warnings.</title>
<updated>2020-10-06T13:23:48+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-06T13:23:48+00:00</published>
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<entry>
<title>Use the publish-subscribe mechanism to handle collider removals across pipelines.</title>
<updated>2020-10-05T17:04:18+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-05T17:04:18+00:00</published>
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<entry>
<title>Make the query pipeline serializable.</title>
<updated>2020-10-05T14:52:09+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-05T14:51:50+00:00</published>
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<entry>
<title>Joint set iteration: also yield the joint handle.</title>
<updated>2020-10-05T14:51:16+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-05T14:51:16+00:00</published>
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<entry>
<title>Add non-topological WQuadtree update.</title>
<updated>2020-09-28T13:27:25+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-22T13:29:29+00:00</published>
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<entry>
<title>Make kinematic bodies properly wake up dynamic bodies.</title>
<updated>2020-09-28T13:27:25+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-21T08:43:20+00:00</published>
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<entry>
<title>Fix crash caused by the removal of a kinematic body.</title>
<updated>2020-09-28T13:27:25+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-14T20:22:55+00:00</published>
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<entry>
<title>Start implementing ray-casting.</title>
<updated>2020-09-28T13:27:25+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-08T19:18:17+00:00</published>
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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<entry>
<title>Take local inertial frame into accound for abs comparison of MassProperties.</title>
<updated>2020-09-01T15:47:21+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-01T15:47:21+00:00</published>
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<entry>
<title>Mass properties: add a max number of iterations for the local-frame rotation computation.</title>
<updated>2020-09-01T15:35:32+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-01T15:35:32+00:00</published>
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