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<title>github/rapier.git/src/geometry, branch v0.3.2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<title>Reset the rigid-bodies internal links properly.</title>
<updated>2020-11-03T14:08:06+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-03T14:08:06+00:00</published>
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<entry>
<title>Fix 3D compilation.</title>
<updated>2020-11-03T13:50:29+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-03T13:50:29+00:00</published>
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<entry>
<title>Rename reset_internal_links -&gt; reset_internal_references.</title>
<updated>2020-11-03T13:45:50+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-03T13:45:50+00:00</published>
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<entry>
<title>Implement Clone for everything that can be cloned.</title>
<updated>2020-11-03T13:43:21+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-03T13:43:21+00:00</published>
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<entry>
<title>Make cloning rigid-bodies and colliders more idiomatic.</title>
<updated>2020-11-03T13:29:47+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-03T13:29:47+00:00</published>
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Fix #53
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Fix #53
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<entry>
<title>Fix 2D compilation.</title>
<updated>2020-11-02T17:03:10+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T16:57:48+00:00</published>
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<entry>
<title>Fix simulation reaching different states when started from different snaphots.</title>
<updated>2020-11-02T14:08:46+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-02T14:07:50+00:00</published>
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<entry>
<title>Fix performance regression due to sleeping objects pairs no longer being ignored by the narrow-phase.</title>
<updated>2020-10-27T16:17:14+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T16:14:13+00:00</published>
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<entry>
<title>ContactPairFilter: don't overwrite the effect of the solver groups.</title>
<updated>2020-10-27T15:49:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:48:05+00:00</published>
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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<entry>
<title>Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.</title>
<updated>2020-10-27T15:21:33+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:21:33+00:00</published>
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This is closer to what the solver actually does.
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This is closer to what the solver actually does.
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