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<title>github/rapier.git/src/pipeline/physics_pipeline.rs, branch v0.4.2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<entry>
<title>Properly track some user-initiatied rigid-body modifications.</title>
<updated>2020-11-25T15:28:49+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-25T15:00:02+00:00</published>
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<entry>
<title>Remove the narrow-phase graph indices from the collider.</title>
<updated>2020-11-23T14:56:53+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-11-19T10:07:00+00:00</published>
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They are on the narrow-phase now.
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They are on the narrow-phase now.
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<entry>
<title>ContactPairFilter: don't overwrite the effect of the solver groups.</title>
<updated>2020-10-27T15:49:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:48:05+00:00</published>
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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</entry>
<entry>
<title>Added user-implementable traits for collision/proximity pair filtering.</title>
<updated>2020-10-27T15:12:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-27T15:11:20+00:00</published>
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<entry>
<title>Fix examples.</title>
<updated>2020-10-06T14:38:34+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-06T14:32:24+00:00</published>
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<entry>
<title>Fix compilation in 2D.</title>
<updated>2020-10-06T13:49:22+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-06T13:49:22+00:00</published>
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<entry>
<title>Don't let the PubSub internal offsets overflow + fix some warnings.</title>
<updated>2020-10-06T13:23:48+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-06T13:23:48+00:00</published>
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<entry>
<title>Fix crash when deleting a collider.</title>
<updated>2020-10-06T08:02:21+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-06T08:02:21+00:00</published>
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<entry>
<title>Use the publish-subscribe mechanism to handle collider removals across pipelines.</title>
<updated>2020-10-05T17:04:18+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-10-05T17:04:18+00:00</published>
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<entry>
<title>Make kinematic bodies properly wake up dynamic bodies.</title>
<updated>2020-09-28T13:27:25+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2020-09-21T08:43:20+00:00</published>
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