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<title>github/rapier.git/src/pipeline, branch v0.11.2</title>
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<title>Fix velocity computation for position-based kinematic bodies</title>
<updated>2021-09-12T08:49:09+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2021-09-12T07:53:50+00:00</published>
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<entry>
<title>Clarify coordinate space of TOI query results</title>
<updated>2021-08-30T08:12:59+00:00</updated>
<author>
<name>Benjamin Saunders</name>
<email>ben.e.saunders@gmail.com</email>
</author>
<published>2021-08-28T20:45:44+00:00</published>
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<entry>
<title>Fix bug with colliders without rigid bodies</title>
<updated>2021-08-26T08:29:24+00:00</updated>
<author>
<name>Kane Rogers</name>
<email>kane.m.rogers@gmail.com</email>
</author>
<published>2021-08-25T05:19:52+00:00</published>
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- When `NarrowPhase` adds a collision pair, it checks to make sure that they don't have the same parent
- In the case where the colliders have no parents (eg. they are not attached to a `RigidBody`) this yields a false positive.
- The fix is to ensure that colliders have a parent before ignoring the pair.
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- When `NarrowPhase` adds a collision pair, it checks to make sure that they don't have the same parent
- In the case where the colliders have no parents (eg. they are not attached to a `RigidBody`) this yields a false positive.
- The fix is to ensure that colliders have a parent before ignoring the pair.
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</entry>
<entry>
<title>Release v0.10.0</title>
<updated>2021-07-11T17:21:50+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-07-11T16:41:51+00:00</published>
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<entry>
<title>Track the rigid-body graph IDs inside of the JointSet instead of RigidBodyIds</title>
<updated>2021-06-08T16:23:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-06-08T16:03:33+00:00</published>
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<entry>
<title>Fix tests and wasm build.</title>
<updated>2021-06-02T14:22:40+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-06-02T14:22:40+00:00</published>
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<entry>
<title>Add ActiveCollisionTypes to easily enable collision-detection between two non-static rigid-body.</title>
<updated>2021-06-01T15:59:07+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-06-01T15:59:07+00:00</published>
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<entry>
<title>CCD: take collision groups into account</title>
<updated>2021-06-01T12:56:24+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-06-01T12:56:24+00:00</published>
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<entry>
<title>Rework the event system</title>
<updated>2021-06-01T10:36:01+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-06-01T10:36:01+00:00</published>
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<entry>
<title>Add prelude + use vectors for setting linvel/translation in builders</title>
<updated>2021-05-25T09:00:13+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-05-25T09:00:13+00:00</published>
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