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<title>github/rapier.git/src, branch v0.21.0</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<entry>
<title>Fix `attempt to subtract with overflow` panic in `SAPRegion::update_after_subregion_removal()` (#663)</title>
<updated>2024-06-23T21:26:08+00:00</updated>
<author>
<name>Di Saber</name>
<email>37475791+DiSaber@users.noreply.github.com</email>
</author>
<published>2024-06-23T21:26:08+00:00</published>
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<id>a854de787f511b8292f1f066efbddd78dc71a1e6</id>
<content type='text'>
* Swap a regular subtraction for a saturating subtraction

* chore: display a debug message if the SAP reach an unexpected state regarding sub-proper proxies removal.

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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* Swap a regular subtraction for a saturating subtraction

* chore: display a debug message if the SAP reach an unexpected state regarding sub-proper proxies removal.

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
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</entry>
<entry>
<title>fix: less invasive `solve_character_collision_impulses` function (#652)</title>
<updated>2024-06-23T21:01:55+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-23T21:01:55+00:00</published>
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<id>5308a28435efdeb6f5fecf14914eed6394600112</id>
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* fix: less invasive `solve_character_collision_impulses` function

Taking ownership of the elements is not necessary.

It also conveys the information that elements are only read.

* Add Changelog</content>
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* fix: less invasive `solve_character_collision_impulses` function

Taking ownership of the elements is not necessary.

It also conveys the information that elements are only read.

* Add Changelog</pre>
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</content>
</entry>
<entry>
<title>chore: update to nalgebra 0.33 and parry 0.16 (#664)</title>
<updated>2024-06-23T20:57:51+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2024-06-23T20:57:51+00:00</published>
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</entry>
<entry>
<title>Fix delta_time being 0 resulting in incorrect simulation (#660)</title>
<updated>2024-06-23T16:18:54+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-23T16:18:54+00:00</published>
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<id>3e8650f3a761422f0926300dc98f9870e5d92776</id>
<content type='text'>
* Add failing test

* fix tests

* better fix

* add changelog

* fix propagated to `contact_cfm_factor`

* PR feedback

* more PR feedbacks</content>
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* Add failing test

* fix tests

* better fix

* add changelog

* fix propagated to `contact_cfm_factor`

* PR feedback

* more PR feedbacks</pre>
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</content>
</entry>
<entry>
<title>Fix typos. (#658)</title>
<updated>2024-06-20T19:03:12+00:00</updated>
<author>
<name>Bruce Mitchener</name>
<email>bruce.mitchener@gmail.com</email>
</author>
<published>2024-06-20T19:03:12+00:00</published>
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</entry>
<entry>
<title>fix: character controller: walls less likely to trigger ground detection (#655)</title>
<updated>2024-06-17T14:51:06+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-17T14:51:06+00:00</published>
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<entry>
<title>fix: capitalization typo in docs (#654)</title>
<updated>2024-06-14T13:39:38+00:00</updated>
<author>
<name>Miguel Medina Ballesteros</name>
<email>maximetinu@gmail.com</email>
</author>
<published>2024-06-14T13:39:38+00:00</published>
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<entry>
<title>fix: Fixed typo in castShape functions (#653)</title>
<updated>2024-06-13T09:31:49+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-13T09:31:49+00:00</published>
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<entry>
<title>feat: rework QueryPipeline update API to take less parameters (#647)</title>
<updated>2024-06-09T12:16:03+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-09T12:16:03+00:00</published>
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<id>9367198282f9a30c23cc7ddd3a56db56b7506aae</id>
<content type='text'>
* chore: rework QueryPipeline API to take a generic qbvh updater

This allows to pass less parameters depending on the updating mode.

* chore: rework struct and functions names, and docs

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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* chore: rework QueryPipeline API to take a generic qbvh updater

This allows to pass less parameters depending on the updating mode.

* chore: rework struct and functions names, and docs

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
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</entry>
<entry>
<title>feat: change the character controller’s solve_character_collision_impulses to take multiple CharacterCollision (#646)</title>
<updated>2024-06-09T11:20:58+00:00</updated>
<author>
<name>Thierry Berger</name>
<email>contact@thierryberger.com</email>
</author>
<published>2024-06-09T11:20:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/rapier.git/commit/?id=8160b4ebdb06afb39f493b5c8f65d1dd280b3dfb'/>
<id>8160b4ebdb06afb39f493b5c8f65d1dd280b3dfb</id>
<content type='text'>
* character controller: solve multiple collisions

* add solve multiple collisions to changelog

* chore: apply review comments

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</content>
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* character controller: solve multiple collisions

* add solve multiple collisions to changelog

* chore: apply review comments

---------

Co-authored-by: Sébastien Crozet &lt;sebcrozet@dimforge.com&gt;</pre>
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