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<title>github/rapier.git/src_testbed/objects, branch disabled-flag</title>
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<entry>
<title>Testbed: switch to bevy 0.7</title>
<updated>2022-04-28T11:19:58+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-04-28T11:19:58+00:00</published>
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<entry>
<title>Add f64 testbed</title>
<updated>2022-01-23T15:48:24+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-01-23T15:48:24+00:00</published>
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<entry>
<title>Fix some solver issues</title>
<updated>2022-01-16T15:52:40+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-01-16T15:40:59+00:00</published>
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- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier</content>
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- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier</pre>
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</content>
</entry>
<entry>
<title>Update the testbed to use bevy 0.6</title>
<updated>2022-01-09T19:41:41+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2022-01-09T16:25:17+00:00</published>
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<entry>
<title>Testbed: don’t panic when trying to render an unknown custom shape.</title>
<updated>2021-10-20T14:58:10+00:00</updated>
<author>
<name>Sébastien Crozet</name>
<email>developer@crozet.re</email>
</author>
<published>2021-10-20T14:44:39+00:00</published>
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</entry>
<entry>
<title>make collider Option&lt;&gt; on EntityWithGraphics</title>
<updated>2021-07-08T08:07:42+00:00</updated>
<author>
<name>rezural</name>
<email>rezural@protonmail.com</email>
</author>
<published>2021-07-08T01:04:06+00:00</published>
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<entry>
<title>add opacity to EntityWithGraphics</title>
<updated>2021-07-08T08:07:42+00:00</updated>
<author>
<name>rezural</name>
<email>rezural@protonmail.com</email>
</author>
<published>2021-07-05T21:38:50+00:00</published>
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<entry>
<title>add despawn method to EntityWithGraphics</title>
<updated>2021-07-08T08:07:42+00:00</updated>
<author>
<name>rezural</name>
<email>rezural@protonmail.com</email>
</author>
<published>2021-07-05T21:38:30+00:00</published>
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<entry>
<title>enable clear_graphics and run_callbacks agin</title>
<updated>2021-07-08T08:07:42+00:00</updated>
<author>
<name>rezural</name>
<email>rezural@protonmail.com</email>
</author>
<published>2021-06-28T01:05:55+00:00</published>
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<id>7c249c873d28b4fa03023bff6fe3bf5df7a1cee9</id>
<content type='text'>
update plugin signature to recieve bevy structs, add Arc&lt;Mutex&lt;&gt;&gt; around gfx_components, we we can get shared mutable access
add prefab_meshes() access function

Remove Arc&lt;Mutex&lt;&gt;&gt;
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update plugin signature to recieve bevy structs, add Arc&lt;Mutex&lt;&gt;&gt; around gfx_components, we we can get shared mutable access
add prefab_meshes() access function

Remove Arc&lt;Mutex&lt;&gt;&gt;
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</entry>
<entry>
<title>Add prelude + use vectors for setting linvel/translation in builders</title>
<updated>2021-05-25T09:00:13+00:00</updated>
<author>
<name>Crozet Sébastien</name>
<email>developer@crozet.re</email>
</author>
<published>2021-05-25T09:00:13+00:00</published>
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