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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-01 17:05:24 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-09-01 17:05:24 +0200 |
| commit | 2f2a073ce47eaa17f44d88b9dc6cc56362c374e2 (patch) | |
| tree | 0b32867995fecb4cd4f0fbd5de17c4e8bd0d9fd8 | |
| parent | 9622827dc6aadb391512b95381edb1efc26b1b90 (diff) | |
| download | rapier-2f2a073ce47eaa17f44d88b9dc6cc56362c374e2.tar.gz rapier-2f2a073ce47eaa17f44d88b9dc6cc56362c374e2.tar.bz2 rapier-2f2a073ce47eaa17f44d88b9dc6cc56362c374e2.zip | |
Fix mass property update when adding a collider.
| -rw-r--r-- | src/dynamics/mass_properties.rs | 119 | ||||
| -rw-r--r-- | src/dynamics/rigid_body.rs | 10 | ||||
| -rw-r--r-- | src/geometry/collider.rs | 1 | ||||
| -rw-r--r-- | src/geometry/contact.rs | 4 | ||||
| -rw-r--r-- | src_testbed/nphysics_backend.rs | 2 | ||||
| -rw-r--r-- | src_testbed/physx_backend.rs | 24 | ||||
| -rw-r--r-- | src_testbed/testbed.rs | 31 |
7 files changed, 127 insertions, 64 deletions
diff --git a/src/dynamics/mass_properties.rs b/src/dynamics/mass_properties.rs index 8affe0a..f2fce4b 100644 --- a/src/dynamics/mass_properties.rs +++ b/src/dynamics/mass_properties.rs @@ -24,59 +24,6 @@ pub struct MassProperties { pub principal_inertia_local_frame: Rotation<f32>, } -impl approx::AbsDiffEq for MassProperties { - type Epsilon = f32; - fn default_epsilon() -> Self::Epsilon { - f32::default_epsilon() - } - - fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool { - self.local_com.abs_diff_eq(&other.local_com, epsilon) - && self.inv_mass.abs_diff_eq(&other.inv_mass, epsilon) - && self - .inv_principal_inertia_sqrt - .abs_diff_eq(&other.inv_principal_inertia_sqrt, epsilon) - // && self - // .principal_inertia_local_frame - // .abs_diff_eq(&other.principal_inertia_local_frame, epsilon) - } -} - -impl approx::RelativeEq for MassProperties { - fn default_max_relative() -> Self::Epsilon { - f32::default_max_relative() - } - - fn relative_eq( - &self, - other: &Self, - epsilon: Self::Epsilon, - max_relative: Self::Epsilon, - ) -> bool { - #[cfg(feature = "dim2")] - let inertia_is_ok = self.inv_principal_inertia_sqrt.relative_eq( - &other.inv_principal_inertia_sqrt, - epsilon, - max_relative, - ); - - #[cfg(feature = "dim3")] - let inertia_is_ok = self.reconstruct_inverse_inertia_matrix().relative_eq( - &other.reconstruct_inverse_inertia_matrix(), - epsilon, - max_relative, - ); - - inertia_is_ok - && self - .local_com - .relative_eq(&other.local_com, epsilon, max_relative) - && self - .inv_mass - .relative_eq(&other.inv_mass, epsilon, max_relative) - } -} - impl MassProperties { #[cfg(feature = "dim2")] pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self { @@ -190,6 +137,19 @@ impl MassProperties { Matrix3::zeros() } } + + /// Transform each element of the mass properties. + pub fn transform_by(&self, m: &Isometry<f32>) -> Self { + // NOTE: we don't apply the parallel axis theorem here + // because the center of mass is also transformed. + Self { + local_com: m * self.local_com, + inv_mass: self.inv_mass, + inv_principal_inertia_sqrt: self.inv_principal_inertia_sqrt, + #[cfg(feature = "dim3")] + principal_inertia_local_frame: m.rotation * self.principal_inertia_local_frame, + } + } } impl Zero for MassProperties { @@ -331,6 +291,59 @@ impl AddAssign<MassProperties> for MassProperties { } } +impl approx::AbsDiffEq for MassProperties { + type Epsilon = f32; + fn default_epsilon() -> Self::Epsilon { + f32::default_epsilon() + } + + fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool { + self.local_com.abs_diff_eq(&other.local_com, epsilon) + && self.inv_mass.abs_diff_eq(&other.inv_mass, epsilon) + && self + .inv_principal_inertia_sqrt + .abs_diff_eq(&other.inv_principal_inertia_sqrt, epsilon) + // && self + // .principal_inertia_local_frame + // .abs_diff_eq(&other.principal_inertia_local_frame, epsilon) + } +} + +impl approx::RelativeEq for MassProperties { + fn default_max_relative() -> Self::Epsilon { + f32::default_max_relative() + } + + fn relative_eq( + &self, + other: &Self, + epsilon: Self::Epsilon, + max_relative: Self::Epsilon, + ) -> bool { + #[cfg(feature = "dim2")] + let inertia_is_ok = self.inv_principal_inertia_sqrt.relative_eq( + &other.inv_principal_inertia_sqrt, + epsilon, + max_relative, + ); + + #[cfg(feature = "dim3")] + let inertia_is_ok = self.reconstruct_inverse_inertia_matrix().relative_eq( + &other.reconstruct_inverse_inertia_matrix(), + epsilon, + max_relative, + ); + + inertia_is_ok + && self + .local_com + .relative_eq(&other.local_com, epsilon, max_relative) + && self + .inv_mass + .relative_eq(&other.inv_mass, epsilon, max_relative) + } +} + #[cfg(test)] mod test { use super::MassProperties; diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index d9cddd1..a2fcacc 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -139,7 +139,9 @@ impl RigidBody { /// Adds a collider to this rigid-body. pub(crate) fn add_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) { - let mass_properties = coll.mass_properties(); + let mass_properties = coll + .mass_properties() + .transform_by(coll.position_wrt_parent()); self.colliders.push(handle); self.mass_properties += mass_properties; self.update_world_mass_properties(); @@ -149,7 +151,9 @@ impl RigidBody { pub(crate) fn remove_collider_internal(&mut self, handle: ColliderHandle, coll: &Collider) { if let Some(i) = self.colliders.iter().position(|e| *e == handle) { self.colliders.swap_remove(i); - let mass_properties = coll.mass_properties(); + let mass_properties = coll + .mass_properties() + .transform_by(coll.position_wrt_parent()); self.mass_properties -= mass_properties; self.update_world_mass_properties(); } @@ -189,7 +193,7 @@ impl RigidBody { } fn integrate_velocity(&self, dt: f32) -> Isometry<f32> { - let com = &self.position * self.mass_properties.local_com; // FIXME: use non-origin center of masses. + let com = &self.position * self.mass_properties.local_com; let shift = Translation::from(com.coords); shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse() } diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs index 01c78ac..aed76c8 100644 --- a/src/geometry/collider.rs +++ b/src/geometry/collider.rs @@ -150,6 +150,7 @@ impl Collider { } /// The position of this collider expressed in the local-space of the rigid-body it is attached to. + #[deprecated(note = "use `.position_wrt_parent()` instead.")] pub fn delta(&self) -> &Isometry<f32> { &self.delta } diff --git a/src/geometry/contact.rs b/src/geometry/contact.rs index 2cda3e0..7e235c2 100644 --- a/src/geometry/contact.rs +++ b/src/geometry/contact.rs @@ -360,8 +360,8 @@ impl ContactManifold { pair, (subshape1, subshape2), BodyPair::new(coll1.parent, coll2.parent), - *coll1.delta(), - *coll2.delta(), + *coll1.position_wrt_parent(), + *coll2.position_wrt_parent(), (coll1.friction + coll2.friction) * 0.5, (coll1.restitution + coll2.restitution) * 0.5, ) diff --git a/src_testbed/nphysics_backend.rs b/src_testbed/nphysics_backend.rs index f66d987..c9ff2d1 100644 --- a/src_testbed/nphysics_backend.rs +++ b/src_testbed/nphysics_backend.rs @@ -165,7 +165,7 @@ impl NPhysicsWorld { for coll_handle in rb.colliders() { let collider = &mut colliders[*coll_handle]; - collider.set_position_debug(pos * collider.delta()); + collider.set_position_debug(pos * collider.position_wrt_parent()); } } } diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 045e697..66036c8 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -225,6 +225,28 @@ impl PhysxWorld { } } + // Update mass properties. + for (rapier_handle, physx_handle) in rapier2physx.iter() { + let rb = &bodies[*rapier_handle]; + if let Some(mut ra) = scene.get_dynamic_mut(*physx_handle) { + let densities: Vec<_> = rb + .colliders() + .iter() + .map(|h| colliders[*h].density()) + .collect(); + + unsafe { + physx_sys::PxRigidBodyExt_updateMassAndInertia_mut( + ra.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, + densities.as_ptr(), + densities.len() as u32, + std::ptr::null(), + false, + ); + } + } + } + let mut res = Self { physics, cooking, @@ -390,7 +412,7 @@ impl PhysxWorld { for coll_handle in rb.colliders() { let collider = &mut colliders[*coll_handle]; - collider.set_position_debug(iso * collider.delta()); + collider.set_position_debug(iso * collider.position_wrt_parent()); } } } diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs index 868bd91..450170e 100644 --- a/src_testbed/testbed.rs +++ b/src_testbed/testbed.rs @@ -791,6 +791,29 @@ impl Testbed { .state .action_flags .set(TestbedActionFlags::EXAMPLE_CHANGED, true), + WindowEvent::Key(Key::C, Action::Release, _) => { + // Delete 1 collider of 10% of the remaining dynamic bodies. + let mut colliders: Vec<_> = self + .physics + .bodies + .iter() + .filter(|e| e.1.is_dynamic()) + .filter(|e| !e.1.colliders().is_empty()) + .map(|e| e.1.colliders().to_vec()) + .collect(); + colliders.sort_by_key(|co| -(co.len() as isize)); + + let num_to_delete = (colliders.len() / 10).max(1); + for to_delete in &colliders[..num_to_delete] { + self.physics.pipeline.remove_collider( + to_delete[0], + &mut self.physics.broad_phase, + &mut self.physics.narrow_phase, + &mut self.physics.bodies, + &mut self.physics.colliders, + ); + } + } WindowEvent::Key(Key::D, Action::Release, _) => { // Delete 10% of the remaining dynamic bodies. let dynamic_bodies: Vec<_> = self @@ -1539,7 +1562,7 @@ impl State for Testbed { } if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) { - draw_contacts(window, &self.physics.narrow_phase, &self.physics.bodies); + draw_contacts(window, &self.physics.narrow_phase, &self.physics.colliders); } if self.state.running == RunMode::Step { @@ -1634,7 +1657,7 @@ Hashes at frame: {} } } -fn draw_contacts(window: &mut Window, nf: &NarrowPhase, bodies: &RigidBodySet) { +fn draw_contacts(window: &mut Window, nf: &NarrowPhase, colliders: &ColliderSet) { for (_, _, pair) in nf.contact_graph().interaction_pairs() { for manifold in &pair.manifolds { for pt in manifold.all_contacts() { @@ -1643,8 +1666,8 @@ fn draw_contacts(window: &mut Window, nf: &NarrowPhase, bodies: &RigidBodySet) { } else { Point3::new(1.0, 0.0, 0.0) }; - let pos1 = bodies[manifold.body_pair.body1].position; - let pos2 = bodies[manifold.body_pair.body2].position; + let pos1 = colliders[manifold.pair.collider1].position(); + let pos2 = colliders[manifold.pair.collider2].position(); let start = pos1 * pt.local_p1; let end = pos2 * pt.local_p2; let n = pos1 * manifold.local_n1; |
