diff options
| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /benchmarks2d/joint_prismatic2.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'benchmarks2d/joint_prismatic2.rs')
| -rw-r--r-- | benchmarks2d/joint_prismatic2.rs | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/benchmarks2d/joint_prismatic2.rs b/benchmarks2d/joint_prismatic2.rs index e393542..0cbf859 100644 --- a/benchmarks2d/joint_prismatic2.rs +++ b/benchmarks2d/joint_prismatic2.rs @@ -1,6 +1,4 @@ -use na::{Point2, Unit, Vector2}; -use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -25,27 +23,31 @@ pub fn init_world(testbed: &mut Testbed) { for j in 0..50 { let x = j as f32 * shift * 4.0; - let ground = RigidBodyBuilder::new_static().translation(x, y).build(); + let ground = RigidBodyBuilder::new_static() + .translation(vector![x, y]) + .build(); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); + colliders.insert_with_parent(collider, curr_parent, &mut bodies); for i in 0..num { let y = y - (i + 1) as f32 * shift; let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y]) + .build(); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad).density(density).build(); - colliders.insert(collider, curr_child, &mut bodies); + colliders.insert_with_parent(collider, curr_child, &mut bodies); let axis = if i % 2 == 0 { - Unit::new_normalize(Vector2::new(1.0, 1.0)) + UnitVector::new_normalize(vector![1.0, 1.0]) } else { - Unit::new_normalize(Vector2::new(-1.0, 1.0)) + UnitVector::new_normalize(vector![-1.0, 1.0]) }; let mut prism = - PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis); + PrismaticJoint::new(Point::origin(), axis, point![0.0, shift], axis); prism.limits_enabled = true; prism.limits[0] = -1.5; prism.limits[1] = 1.5; @@ -60,5 +62,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(80.0, 80.0), 15.0); + testbed.look_at(point![80.0, 80.0], 15.0); } |
