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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /benchmarks2d/joint_prismatic2.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'benchmarks2d/joint_prismatic2.rs')
-rw-r--r--benchmarks2d/joint_prismatic2.rs24
1 files changed, 13 insertions, 11 deletions
diff --git a/benchmarks2d/joint_prismatic2.rs b/benchmarks2d/joint_prismatic2.rs
index e393542..0cbf859 100644
--- a/benchmarks2d/joint_prismatic2.rs
+++ b/benchmarks2d/joint_prismatic2.rs
@@ -1,6 +1,4 @@
-use na::{Point2, Unit, Vector2};
-use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -25,27 +23,31 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 {
let x = j as f32 * shift * 4.0;
- let ground = RigidBodyBuilder::new_static().translation(x, y).build();
+ let ground = RigidBodyBuilder::new_static()
+ .translation(vector![x, y])
+ .build();
let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, curr_parent, &mut bodies);
+ colliders.insert_with_parent(collider, curr_parent, &mut bodies);
for i in 0..num {
let y = y - (i + 1) as f32 * shift;
let density = 1.0;
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ .build();
let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(density).build();
- colliders.insert(collider, curr_child, &mut bodies);
+ colliders.insert_with_parent(collider, curr_child, &mut bodies);
let axis = if i % 2 == 0 {
- Unit::new_normalize(Vector2::new(1.0, 1.0))
+ UnitVector::new_normalize(vector![1.0, 1.0])
} else {
- Unit::new_normalize(Vector2::new(-1.0, 1.0))
+ UnitVector::new_normalize(vector![-1.0, 1.0])
};
let mut prism =
- PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis);
+ PrismaticJoint::new(Point::origin(), axis, point![0.0, shift], axis);
prism.limits_enabled = true;
prism.limits[0] = -1.5;
prism.limits[1] = 1.5;
@@ -60,5 +62,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(80.0, 80.0), 15.0);
+ testbed.look_at(point![80.0, 80.0], 15.0);
}